Tzan wrote:A tank main gun should cost a lot more than a sword. A tank can take out a whole squad of melee guys and thats ok. With a massive main gun cost the enemy can field many more melee guys.
IVhorseman wrote:i think 2x for UR works perfectly fine and is easier than 2.5x, but i prefer your 3x+3 damage, as well.
remember, i don't think we're trying to make giant guns by any means BAD. they're by far the coolest weapons on the field, and should be as effective as they are awesome. just not too ridiculously overpowered is all.
stubby wrote:What the hell! Timedude is here??
Well all I can say is,
it's about . . . time . . .
Rayhawk wrote:All right, I've gone ahead and added a "Heavy Explosives" subsection to Chapter 7.3.
Explosion example to be added later when I'm back in the same city as my Lego supply; I want to show what a nice big explosion does to a castle wall with defenders on top.
Houndis wrote:But then I'd say that boost the cost for 4x minimum. Otherwise it's way too cheap. But at least the range is not too superior anymore
Users browsing this forum: Tzan and 1 guest