n00b help
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- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
Last question: I thank you all for your suggestions and I am preparing a forum war. There is only one problem, It has to do with turns. As an example I will use Zahru II's ultimate power turn 2. There is a part where the majistic construct is destroyed but, in the next turn, the majistic leader reconstructs it. How did he know what was going to happen and how could he make a command to repair the droid? Did Zahru II change his command to do this? Did Zahru send a message to Moronstudios so that he could chan ge the order? I would want to know just in case this happens to me.
The Clock strikes 10 AM
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Well, to answer your question personally, it can be summed up as:a GM has to be creative sometimes. My heroes have 2 actions a round, and I've only got this from Silva as an order for majistik purple:
This would use up only one action, so he did have another 'in reserve' which I self-righteously used to do a repair heroic feat, and then carry out the original energy blast order which could be done as a regular attack of the construct. That's all.The final majistik will fire energy at the biggest threat.
Thanks. Now I can get to finishing my forum war! Btw, you can kill this post or something now.
The Clock strikes 10 AM
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
Oh, ok. Sorry about that. I thught posts could be locked or preserved or something.
The Clock strikes 10 AM
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
as the trains ready to leave,
We look upon the station,
just you and me,
wondering why humanity,
who are prone to random feats of insanity,
will choose to leave from Nowhere Station
Nowhere to go, and nowhere to see...
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
I didn't think this it was necessary to create a new thread for this so here goes:
Do weapons that are mounted to the ground get a +1 skill bonus for standing still and do you get a +1 skill bonus against things locked on the ground like buildings and trees.
It seems pretty obvious that you do but I ran into a problem that mounted HMG got to easy to shoot.
What are your thoughts on this?
Do weapons that are mounted to the ground get a +1 skill bonus for standing still and do you get a +1 skill bonus against things locked on the ground like buildings and trees.
It seems pretty obvious that you do but I ran into a problem that mounted HMG got to easy to shoot.
What are your thoughts on this?
stubby wrote:You were inb4beluga.