Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
Moderators: warman45, Rev. Sylvanus
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aangmasterlego333
- Champion
- Posts: 10
- Joined: Fri Oct 15, 2010 7:00 am
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by aangmasterlego333 » Wed Mar 09, 2011 7:57 am
zombie
skill-1d6
move-3
defence- 4
Zombie- Respawn at edge of base after death. every 5 rounds all stats increase. 10 zombies per round until round five, 15 until 10, 20 until 15 ect
hell hound
skill- 1d6+1
move- 7
defence-5
zombie, explosive- if killed roll 1d6 if under 3 explode with 1d6+2 in a blast range of three inches
gas crawler
skill-1d6
move-6
defence-3
zombie, Gas- once killed makes a 2x2 gas cloud that does 1d6 damage
mystery box
roll 1d6 for random weapon- 1- hand,2-long,3- two hand, 4- short ranged
, 5- long ranged, 6- shield
will add more stats soon
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Ben-Jammin
- Mega Blok
- Posts: 1348
- Joined: Fri Mar 04, 2011 5:59 pm
- Location: Not quite the middle of Appalachia
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by Ben-Jammin » Wed Mar 09, 2011 8:10 am
The mystery box stats could be quite useful, and the zombies don't look that bad either. Especially for use in a survival-horror themed battle.
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subyrally
- Cannon Fodder
- Posts: 447
- Joined: Tue Feb 22, 2011 9:01 pm
- Location: Maryland
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by subyrally » Wed Mar 09, 2011 11:38 am
i like these stats, i might have to try that out at some point. and damn i hated the hell hounds in that game.
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Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
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Contact:
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by Magic Soap » Wed Mar 09, 2011 3:23 pm
Zombies HP should change as well, showing weak and sloppy game design culminating in all but the most overpowered guns being useless.
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Gungnir
- Jaw-Jaw
- Posts: 996
- Joined: Wed Jul 14, 2010 3:01 am
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by Gungnir » Wed Mar 09, 2011 10:56 pm
I'm working on my own version of this. Although, mine's a bit more complicated, and involves actually building a level with traps, teleporters, perk-a-cola machines, etc.
BrikThulhu eats 1d6 minifigs each turn.