COD, zombies

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
aangmasterlego333
Champion
Champion
Posts: 10
Joined: Fri Oct 15, 2010 7:00 am

COD, zombies

Post by aangmasterlego333 » Wed Mar 09, 2011 7:57 am

zombie
skill-1d6
move-3
defence- 4
Zombie- Respawn at edge of base after death. every 5 rounds all stats increase. 10 zombies per round until round five, 15 until 10, 20 until 15 ect

hell hound
skill- 1d6+1
move- 7
defence-5
zombie, explosive- if killed roll 1d6 if under 3 explode with 1d6+2 in a blast range of three inches

gas crawler
skill-1d6
move-6
defence-3
zombie, Gas- once killed makes a 2x2 gas cloud that does 1d6 damage

mystery box
roll 1d6 for random weapon- 1- hand,2-long,3- two hand, 4- short ranged
, 5- long ranged, 6- shield

will add more stats soon

User avatar
Ben-Jammin
Mega Blok
Posts: 1348
Joined: Fri Mar 04, 2011 5:59 pm
Location: Not quite the middle of Appalachia

Post by Ben-Jammin » Wed Mar 09, 2011 8:10 am

The mystery box stats could be quite useful, and the zombies don't look that bad either. Especially for use in a survival-horror themed battle.

subyrally
Cannon Fodder
Posts: 447
Joined: Tue Feb 22, 2011 9:01 pm
Location: Maryland

Post by subyrally » Wed Mar 09, 2011 11:38 am

i like these stats, i might have to try that out at some point. and damn i hated the hell hounds in that game.

User avatar
Magic Soap
Playmobil
Posts: 1654
Joined: Wed Aug 19, 2009 1:19 pm
Location: 1 Nautical Mile from Imhotep and Lord Scotland
Contact:

Post by Magic Soap » Wed Mar 09, 2011 3:23 pm

Zombies HP should change as well, showing weak and sloppy game design culminating in all but the most overpowered guns being useless.

User avatar
Gungnir
Jaw-Jaw
Posts: 996
Joined: Wed Jul 14, 2010 3:01 am

Post by Gungnir » Wed Mar 09, 2011 10:56 pm

I'm working on my own version of this. Although, mine's a bit more complicated, and involves actually building a level with traps, teleporters, perk-a-cola machines, etc.
BrikThulhu eats 1d6 minifigs each turn.

Post Reply