COD, zombies

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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COD, zombies

Postby aangmasterlego333 » Wed Mar 09, 2011 7:57 am

defence- 4
Zombie- Respawn at edge of base after death. every 5 rounds all stats increase. 10 zombies per round until round five, 15 until 10, 20 until 15 ect

hell hound
skill- 1d6+1
move- 7
zombie, explosive- if killed roll 1d6 if under 3 explode with 1d6+2 in a blast range of three inches

gas crawler
zombie, Gas- once killed makes a 2x2 gas cloud that does 1d6 damage

mystery box
roll 1d6 for random weapon- 1- hand,2-long,3- two hand, 4- short ranged
, 5- long ranged, 6- shield

will add more stats soon
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Postby Ben-Jammin » Wed Mar 09, 2011 8:10 am

The mystery box stats could be quite useful, and the zombies don't look that bad either. Especially for use in a survival-horror themed battle.
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Postby subyrally » Wed Mar 09, 2011 11:38 am

i like these stats, i might have to try that out at some point. and damn i hated the hell hounds in that game.
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Postby Magic Soap » Wed Mar 09, 2011 3:23 pm

Zombies HP should change as well, showing weak and sloppy game design culminating in all but the most overpowered guns being useless.
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Postby Gungnir » Wed Mar 09, 2011 10:56 pm

I'm working on my own version of this. Although, mine's a bit more complicated, and involves actually building a level with traps, teleporters, perk-a-cola machines, etc.
BrikThulhu eats 1d6 minifigs each turn.
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