So when do we see Stage 1? It sounds like it doesn't need all of the incomplete fortress to begin. I'm not trying to sound impatient here, I'm just suffering from Warhead withdrawal. (inb4 buttsex joke)Warhead wrote:Ok, here's what I was thinking.
The battle can be run in separate stages, acts if you will. Each act has certain objectives and uses certain parts of the Fortress and may have limits or restrictions on troops or reinforcements etc. Each Stage lasts a pre-determined amount of turns each.
Each act will have different players, surviving players or key players will be prevalent throughout most acts.
Stage 1: Panic - The Invasion is unleashed and as the Gamma Corps prepares it's defences the populous seek shelter from the orbital deluge and roving Immortal Trooper landing parties. Immortal Troops on Death Buggies race to intercept and kill as many fleeing factions as they can before the reach the walls of Fico.
Players: (most of these guys have infrequently on or not here anymore).
Elmagnifico - Gamma Corp (A few guards on the wall with reinforcements).
Silent Sig-Fig - USA (His entire faction outside the wall trying to reach safety)
Massam - Post Apoc Survivors (All the same units in ZZD with others trying to reach safety as are the USA troopers).
Unknown - Immortal Troopers in Death Buggies
End Turn: Fico Defenders get to roll for all casualties inside Fico on a D6. 1-3 = KIA. 4-5 = Serious Wound Hospitalised. 6 = Light Wound Ready for action.
Stage 2: The Wall - After suitable orbital bombardment the Immortal send in the first wave. The Forlorn Hope, supported by Immortal Aircraft.
Players:
Elmagnifico - Gamma Corp - No troop restrictions but fort and weapon defences are damaged.
Silent Sig-Fig - USA
Massam - Post Apoc Survivors
Reinforcements: ShadowScythe - (Scythian Marine Drop Pod Landing)
Piltogg - Akkadians with Siege Engines
RoC - 45th Union with Armoured Support
End Turn: Fico Defenders get to roll for all casualties inside Fico on a D6. 1-3 = KIA. 4-5 = Serious Wound Hospitalised. 6 = Light Wound Ready for action.
Stage 3: Foothold - The Immortals begin to capitalise on the few gains made in the first wave. They send in the second wave. The defenders go toe to toe with Immortal Maniacs and the remains of the Akkadians and 45th Union troops within the fortress walls. The Gladiator Slaves escape and fight for their freedom, and generally get in the way.
Stage 4: Storming the Palace - With most of the Wall having fallen to the Immortals the Gamma Corps fall back to the Palace. The remains of the previous attacks are reinforced by Immortal Elites and a mighty Immortal Nightmare Siege Tank to force a breakthrough into the Palace.
Stage 5: End Game - The Palace has fallen, the slaughter begun, The Magnifico fights a delaying action trying to buy time to evacuate the remains of his troops to the last transport. Then Warhead arrives leading his personal guard and the Terrorkhan. (At this point Warhead and the Gamma Coprs Hero Codename: Aegis face off against each other in an ultimate duel. Warhead is beheaded by a Nova Sword, resulting in the splintering of his personality but the act costs Aegis his life none the less). Elmagnifico escapes with the remnants of his shattered Coprs.
The Fall of Fico - Building The Grand Palace of Elmagnifico
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Re: The Fall of Fico - Building The Grand Palace of Elmagnif
Very nice job, I feel sorry for any ship struck by that. I'm looking forward to what you add next to this epic fort.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Re: The Fall of Fico - Building The Grand Palace of Elmagnif
Nearly a year later...
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Re: The Fall of Fico - Building The Grand Palace of Elmagnif
Patience, grass hopper...
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Re: The Fall of Fico - Building The Grand Palace of Elmagnif
I just wanna know what's happened...