My Landscape for a (possible) Brikwar.
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- pesgores
- The Dear Leader
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My Landscape for a (possible) Brikwar.
I made a landscape this afternoon. Do you like it? Would you want me to have a battle with it and later post the pictures of the happening?
Anyways, the landscape:
What battle you guys think i should make?
Anyways, the landscape:
What battle you guys think i should make?
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- IVhorseman
- If she don't want the brick, she won't get the dick
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if you want to use ranged weapons, i'd slap a few more low walls for cover. other than that? a battle with lots of pole-arms (halberds, glaives, whatever) would be really fun. minifigs would have a hard time swinging their large weapons in the dense forest, and provides a tactical obstacle all on it's own
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
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well trees provide cover kindof, but they're so narrow that it's hard to really use them effectively.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
- If she don't want the brick, she won't get the dick
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IVhorseman wrote:if you want to use ranged weapons, i'd slap a few more low walls for cover.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
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because photobucket and i have irreconcilable differences, and i can't upload pictures.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
I think there's room for plenty of improvement. Personally this looks really slapped together. I don't get the point of the snow. It makes no sense along witht he palm trees and water. The little outpost is a neat idea but it just doesn't fit in this environment. When making terrain you should focus on specific goals, such as creating a choke point, or a fallback position, or a strategic advantage point, or an obstacle for both players for example. Sense it looks like you are trying to build a type of forest environment, you should definitely check out some classic castle creations to get some good ideas on landscaping. I'll post examples. Here comes a lesson.
Look at this picture. There's really nothing outstanding about it, it's a pretty easy build, but look at the thought process here. We have a high tower to bring something different but appropriate to the landscape. Something that stands out and is obvious that players will fight over for control. For cover there are two obvious points. One is the ruined wall and the other is the plant life. We have two points of very dense foliage which would provide ample cover for an attacker trying to get to the wall -- the group of 4 bushes, and the big tree.
http://www.brickshelf.com/gallery/castl ... ns_001.jpg
Now here is an easy fix to your plant problem and that damn snow pile. To make it look like a dense forest you can cheat by making fewer trees but just make them bigger, like seen here. Also, you could convert your snow pile into a secret cave of somesort. Who knows, maybe you could build a monster or band of theives to hide in it. In this pic you can see the obvious use of terrain.
Now in this pic it's a bit more parts and skills intensive but just try to look at the basic concepts. This is an example of a choke point. We have two starting positions opposite each other and in the middle is an impassable area except for a bridge -- the checkpoint, where players are forced to move their forces in narrow line. While this creation has its focus on the bridge, you can add this checkpoint concept off to the side of your landscape and have some kind of reward for players that risk going through it, such as it being a shortcut to something or there's a mound of weapons or treasure at the end of it.
http://www.brickshelf.com/gallery/build ... chidou.jpg
Now go build!
Look at this picture. There's really nothing outstanding about it, it's a pretty easy build, but look at the thought process here. We have a high tower to bring something different but appropriate to the landscape. Something that stands out and is obvious that players will fight over for control. For cover there are two obvious points. One is the ruined wall and the other is the plant life. We have two points of very dense foliage which would provide ample cover for an attacker trying to get to the wall -- the group of 4 bushes, and the big tree.
http://www.brickshelf.com/gallery/castl ... ns_001.jpg
Now here is an easy fix to your plant problem and that damn snow pile. To make it look like a dense forest you can cheat by making fewer trees but just make them bigger, like seen here. Also, you could convert your snow pile into a secret cave of somesort. Who knows, maybe you could build a monster or band of theives to hide in it. In this pic you can see the obvious use of terrain.
Now in this pic it's a bit more parts and skills intensive but just try to look at the basic concepts. This is an example of a choke point. We have two starting positions opposite each other and in the middle is an impassable area except for a bridge -- the checkpoint, where players are forced to move their forces in narrow line. While this creation has its focus on the bridge, you can add this checkpoint concept off to the side of your landscape and have some kind of reward for players that risk going through it, such as it being a shortcut to something or there's a mound of weapons or treasure at the end of it.
http://www.brickshelf.com/gallery/build ... chidou.jpg
Now go build!
- pesgores
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That's the problem: building material.
The snow is from a mountain nearby, when last night it occured an avalanche. That's why the snow's there.
I thought that one base would be located in the top of the snow mountain and the other next to the outpost.
I did all i could with my bricks. Unless you find a way to do it with the bricks you see, because i have no more forest-themed.
The snow is from a mountain nearby, when last night it occured an avalanche. That's why the snow's there.
I thought that one base would be located in the top of the snow mountain and the other next to the outpost.
I did all i could with my bricks. Unless you find a way to do it with the bricks you see, because i have no more forest-themed.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
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why do you need bases? i say take em apart and use the pieces to make obstacles like low walls and high spots.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
That's why I showed you two examples that weren't parts intensive nor hard to build. But mainly, I was just trying to show you concepts -- such as the low wall that IV keeps recommending to build.pesgores wrote:That's the problem: building material.
The snow is from a mountain nearby, when last night it occured an avalanche. That's why the snow's there.
I thought that one base would be located in the top of the snow mountain and the other next to the outpost.
I did all i could with my bricks. Unless you find a way to do it with the bricks you see, because i have no more forest-themed.