Welcome to another photo session by yours truly. So open gaming for Brikwars at Redcaps Corner in Philly has moved to Saturday afternoons (which is great for my martial arts training schedule). At any rate, I only have a mini-report for you today because my camera did that awesome thing where the batteries die in the middle of the game. But I should note too, that the game featured 2 completely new players, so there were a lot of slower-paced turns, talking about the rules, and ad-hoc stat making. The game went a little long (again contributing to my battery drain), but the awesome thing is we've got two new folks ready to go out there and buy lego in order to Brik-war and such. Totaly moral victory. But where are my manners; you all wanna see pictures
Turn 0/Battlefield setup:
Here we've got an overview of the battlefield that was slapped together. A cool dude donated several boxes of loose lego that the store is allowed to use to make terrain, etc. There's a castle ruin in the distance, a split shipwreck leading to a desert waste full of ruins (not pictured), and this sea platform guarded by an octopus!
Here is a little island tower with a swaying bridge on the other side which leads to the desert waste (again not pictured).
And on the far hill is the shell of a burning cottage! In the background a pretty unique army is assembling: essentially green army men torsos with orc and other horror faces. You'll see more of them later. The set up was so cool, I gave their general a Benny.
Because we are looking at an introductory game, I only took a small strike force into battle: 5 freedom fighters, a speeder, and my super-soldier hero (complete with Alltimate hardsuit).
The army across the way. Boy these dudes were cool; and the pumpkin mech-of-death just made my day! The hero is some drill sergeant of horror, complete with clown-car full of orks, and this mecha.
One of the new players (Quincy maybe?) took a Cavalry-heavy force with beast-master, dragon-riding hero.
Not pictured, the second new player borrowed some of my medieval figs for her army. You'll see them soon enough.
For my deployment, I assemble on the island sanctuary.
New player with my medievals takes the first turn. She moves up essentially in front of Quincy's cavalry, all of the archers leaping onto ruins as they go. You can't really tell, but the blue wizard casts a spell to turn the terrain under the horsemen into water (halving their movement).
Despite movement penalties, the hodgepodgian cavalry are able to engage in close combat...
Charge attacks and dragon breath weapons lead to the death of the wizard and the witch. So much for medieval magic
After a successful feat, the horror sergeant materializes behind one of the cavalryman, jaws open wide...
...and in a flurry of claw strikes, the sergeant snacks on a skeletal face.
My hero engages his boosters and makes it to the sea platform. With the swing of his plasma saber, the octopus bites the dust; the cannon is mine!
My speeder then pushes forward and (i think) eliminates a medieval swordsman.
I'm not 100% sure why I took this picture. It's just the blue wizard on his griffin. You will notice that the army's player decided to give the wizard a plasma pistol just for kicks!
Archers continue to leap through the ruins in order to assault a knight and his crossbow monkey.
And another knight finds the wrong end of a lance!
On the cavalry-master's turn, the hero pulls off a feat to convince a feral dragon to join his army. The griffin is then assaulted by lots of firey breath.
Feeling angry at the death of their comrade, some knights charge out at the horror sergeant. I believe they inflict a wound or two...
But on the sergeant's turn, he lets out a vicious howl, causing all animals within 2d6 inches to flee away from him their full move distance.
Pumkin mecha peeks around the shipwreck...and launches one of his four rockets at a group of unsuspecting medievals!
...who all manage to survive due to poor damage rolls and a successful spell from the blue wizard to double their armor value! Go spells vs. rockets!
...and then the clown-car full of ork soldiers rumbles through the gap looking for trouble.
My soldiers fan out from their fortified position and start raining down rifle-death on various minifigs (actually i think most of the shots were misses
). My speeder also moves forward to enter combat with the orkish jeep.
A freedom fighter decides to make love and not war... with the hula girl...while a knight in the middle of the water plays voyeur
So, my super-soldier hero decides to put an end to the peeping knight. Let the freedom fighters get their rocks on in peace! Pervs...
Turn 3 and beyond...
So at this point my camera decides to say "I'm done," and the game progresses without visual cataloguing. For the rest of the game, the medievals tend to concentrate just on each other as the horror team and I make bee-lines for each other. Over the next 3 turns, my super-soldier and the pumpkin mecha engage in an epic duel, back and forth, which ultimately left the super-soldier the victor. Several freedom fighters died to CC against the orks; several orks died to rifle fire. The speeder blew up without dealing much more damage...
At a critical point, the hula girl and a halberdier had taken refuge in the island fortress. Sergeant horror appeared while they were getting it on, murdered both of them, and decided to wear the hula-girls skin as a suit. When a rifle shot had finally put the sergeant down, another saved feat--called there's always a sequel--brought the sergeant back for more!!!
After being beat up by the pumpkin mecha, the super-soldier tried to rescue his comrades from the lone surviving dragon only to nearly die himself in the process.
In the end, victory went to fun had by all!
Check in next week as the entire force of ork and horror soldiers have a grudge-match against my Ordo forces.
All the best,