Caveman magic
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- Tzan
- Has anyone ever used those holes before?
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Caveman magic
I was thinking of starting my game at the beginning. The beginning of time.
So I have cavemen. But I also want huge explosions, so I need magic, because there are no explosives in days of yore.
What would a caveman consider to be magical, like his source for magic power? Poo. I mean how does a caveman know where poo comes from, how its made, it just appears, as if by magic.
So a character could be a PooMage. He could cast any type of explodie magic I need.
Other characters could use premade poomagic items, like the Poozooka.
So I have cavemen. But I also want huge explosions, so I need magic, because there are no explosives in days of yore.
What would a caveman consider to be magical, like his source for magic power? Poo. I mean how does a caveman know where poo comes from, how its made, it just appears, as if by magic.
So a character could be a PooMage. He could cast any type of explodie magic I need.
Other characters could use premade poomagic items, like the Poozooka.
Re: Caveman magic
This has finally inspired me to make my own seal of approval.Tzan wrote:I mean how does a caveman know where poo comes from, how its made, it just appears, as if by magic.
In poo-related news, has everyone seen the new lego battle of nappie set? The dungans now have poo-splattered heads - just as they've been depicted in BrikWars for years.
- Tzan
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Re: Caveman magic
Haha!stubby wrote:This has finally inspired me to make my own seal of approval.Tzan wrote:I mean how does a caveman know where poo comes from, how its made, it just appears, as if by magic.
I am honored
- aoffan23
- You can nail me with your wood. ( ͡° ͜ʖ ͡°)
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In terms of explosives, you could always have the battle take place during a thunderstorm. At the start of each turn, roll a die for each tree (obviously indicate which tree each roll is for).
On a roll of 5, the tree is stuck by lightning and is set on fire, and whatever fire rules you're using (are there any official ones?) are put in effect.
On a roll of 6, the tree is struck with an even more intense lighting bolt, and the tree explodes violently, sending wooden shrapnel flying in all directions.
The explosion damage is determined by the size of the tree's trunk; if it's 1x1 stud, it's a 1d10 explosion; if it's 2x2 studs, it's a 2d10 explosion, and so on and so forth.
The poo ideas are great, too. Maybe they could have air strikes in the form of flocks of birds?
On a roll of 5, the tree is stuck by lightning and is set on fire, and whatever fire rules you're using (are there any official ones?) are put in effect.
On a roll of 6, the tree is struck with an even more intense lighting bolt, and the tree explodes violently, sending wooden shrapnel flying in all directions.
The explosion damage is determined by the size of the tree's trunk; if it's 1x1 stud, it's a 1d10 explosion; if it's 2x2 studs, it's a 2d10 explosion, and so on and so forth.
The poo ideas are great, too. Maybe they could have air strikes in the form of flocks of birds?
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
- aoffan23
- You can nail me with your wood. ( ͡° ͜ʖ ͡°)
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OH. Wait, are you talking about Brikwars, or that game you've been working on? I've become confused.Tzan wrote:I don't have any rules written for anything yet.aoffan23 wrote: and whatever fire rules you're using (are there any official ones?)
I have made many systems before and I will probably review them all when the time is right. I'm still working on the terrain editor. Regular work gets in the way.
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
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- Cannon Fodder
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Re: Caveman magic
I saw that and thought the same thing.stubby wrote:In poo-related news, has everyone seen the new lego battle of nappie set? The dungans now have poo-splattered heads - just as they've been depicted in BrikWars for years.
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