Pocket Dungeon
Moderators: Timedude, Olothontor
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- Mega Blok
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- Location: The logical answer would be
Idea: multiclass
so I was thinking about dnd, and how you can multiclass a character. so I came up w/ an Idea tha translates this kind of thing into Pocket Dungeon
Using fudge points, (could be equal to AP cost?) the character could 'learn' a new skill or action from another class (i.e. a warrior learns backstab, it would cost him/her 4 fudge pts, b/c Backstab costs 4AP to use)
just a suggestion, tweaks/criticism are appreciated, but I kinda like the Idea. It would have to be limited to martial things though, b/c a Warrior or a thief could not learn etherlink or dark rituals, they involve magic. suggestions open
so I was thinking about dnd, and how you can multiclass a character. so I came up w/ an Idea tha translates this kind of thing into Pocket Dungeon
Using fudge points, (could be equal to AP cost?) the character could 'learn' a new skill or action from another class (i.e. a warrior learns backstab, it would cost him/her 4 fudge pts, b/c Backstab costs 4AP to use)
just a suggestion, tweaks/criticism are appreciated, but I kinda like the Idea. It would have to be limited to martial things though, b/c a Warrior or a thief could not learn etherlink or dark rituals, they involve magic. suggestions open
- Olothontor
- Clown-Face Bologna
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Hmm. I like the concept, but the execution of such a thing would be tough, mainly for one of the reasons you pointed out; restriction of martial/magic abilities.
I suppose the simplest answer is to leave it DM fiat or make it more of a randomized thing, but then it's easy to get jipped of your 2-4 Fudge points (i.e. pick a class and roll randomly to see which ability you get from it). I suppose the way to counteract that is to make it a set 2 Fudge points, since most of the time you'll statistically get a 1 AP ability, but have the chance to get 2, 3, or 4.
I don't know for sure how to handle it, though. I'll have to give it some thought.
I suppose the simplest answer is to leave it DM fiat or make it more of a randomized thing, but then it's easy to get jipped of your 2-4 Fudge points (i.e. pick a class and roll randomly to see which ability you get from it). I suppose the way to counteract that is to make it a set 2 Fudge points, since most of the time you'll statistically get a 1 AP ability, but have the chance to get 2, 3, or 4.
I don't know for sure how to handle it, though. I'll have to give it some thought.
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- Mega Blok
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- Olothontor
- Clown-Face Bologna
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Interesting. It could work, but it'd need some testing. Keeping in mind that if we make the prices too steep, it becomes useless, because you can only get so many fudge points per Dungeon run.enders_shadow wrote:how about you spend a couple fudge points 'unlocking' the class, then you can pick which special you want to learn, w/ the appropriate amt. of fudge points?
- Robot Monkey
- My Little Pony
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- Location: The Edge
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- Mega Blok
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- ForlornCreature
- Cannon Fodder
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- Olothontor
- Clown-Face Bologna
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- Mega Blok
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- Location: The logical answer would be
- Olothontor
- Clown-Face Bologna
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- Mega Blok
- Posts: 1427
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- Olothontor
- Clown-Face Bologna
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I'm trying to decide when I want to open up Visage for two more players to join in... I dunno when I'd be ready for that, because it's twice the work.
I also kinda wish somebody else would run a game so I could play. Ah, well. Beggars can't be choosers.
P.S. I've started talking to a programmer friend of mine. I'm trying to convince him to set up the framework for a sort of "live table" setting, making this a sort of online boardgame. Dungeon in the middle, where the action takes place, a live chat to the right, and player/monster stats with pull-down menu inventories to the left. Don't get too excited, since both of us are notorious for not finishing projects, but if we make any significant progress I'll be sure to let you guys know.
I also kinda wish somebody else would run a game so I could play. Ah, well. Beggars can't be choosers.
P.S. I've started talking to a programmer friend of mine. I'm trying to convince him to set up the framework for a sort of "live table" setting, making this a sort of online boardgame. Dungeon in the middle, where the action takes place, a live chat to the right, and player/monster stats with pull-down menu inventories to the left. Don't get too excited, since both of us are notorious for not finishing projects, but if we make any significant progress I'll be sure to let you guys know.
- Killer Karetsu
- Galidor
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- Location: Finland...boxing with polar bears :)
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- Mega Blok
- Posts: 1427
- Joined: Thu Mar 17, 2011 7:18 pm
- Location: The logical answer would be
- Olothontor
- Clown-Face Bologna
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