The RTS Development Thread
Moderators: Timedude, Olothontor
- ForlornCreature
- Cannon Fodder
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... Or Construct. Python is a great language for this level of amateur programming, the syntax makes handling fairly easy sailing as long as you understand the underlying concepts.ForlornCreature wrote:I have been wanting to learn a scripting language, so I think I'm gonna have a go at learning game maker.
- ForlornCreature
- Cannon Fodder
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Possibly, I have no experience with using script languages to influence actual programs, or to make images. Construct has very few tutorials, and virtually none in the area of gaming I'm trying to do. Game Maker has a much bigger community. Although I guess python would probably be easier and more useful in other things, idk
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- ForlornCreature
- Cannon Fodder
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- Olothontor
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I look forward to seeing if this actually goes anywhere.ForlornCreature wrote:I just came up with my own method of placement, and substituted the nodes for diamond tiles so I get a usable grid!
It has placable blocks and a unit that doesn't work, ignore that.
I know this turned out SO well last time, but if you need my help graphically, just ask.
- ForlornCreature
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http://www.mediafire.com/?dhwmd2cs6zv9yel
I've tried to make it recognise a certain shape of occupied tiles to make a 'mine', but it's not working.
More about it here:
http://www.scirra.com/forum/viewtopic.php?f=3&t=8953
I've tried to make it recognise a certain shape of occupied tiles to make a 'mine', but it's not working.
More about it here:
http://www.scirra.com/forum/viewtopic.php?f=3&t=8953
- ForlornCreature
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- OREMAWESOME1234
- Cannon Fodder
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Already done by guy on the minecraft forum: http://www.minecraftforum.net/viewtopic.php?t=265477Olothontor wrote:You know what that'd be great for? An RTS Minecraft mod.
Build structures (possibly merge with previous mods, like the Runecraft mod) to create mobs, and then you act as the sole thinking "Hero" of your forces. You retain all of your normal abilities as a Minecraft player (I.e. you can harvest materials, remove and place blocks, etc).
The player would harvest resources and maintain management over the "base" as a whole, and each of its outposts. There could even be a custom map-generation algorithm that creates pockets of slowly renewing resources, so that traditional RTS-style resource gathering is possible without too much hassle. The algorithm could also place random "neutral" units and outposts sitting on top of resource quarries, etc.
It'd be a big undertaking, and so I'm not immediately going to jump on this idea, because.... it just wouldn't happen. It would be fucking sweet, but it's not gonna happen without some insane commitment. Oh well.
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- Champion
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RTS development..
I have created a paper and pencil nation building game you can read the rules here...
keep in mind this is my first game.
[https://docs.google.com/previewtemplate ... ode=public]
just copy and paste to a search engine or website entry bar[/url]
keep in mind this is my first game.
[https://docs.google.com/previewtemplate ... ode=public]
just copy and paste to a search engine or website entry bar[/url]
- RagnarokRose
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- Olothontor
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I'd gladly join in on that, the rules look interesting.Ross_Varn wrote:I'll run a test of this as soon as possible, but it looks to be intriguing so far. I may set it up so we can run a game over the fourm, how does that sound?
@lordracnar: Have you been able to do any personal playtesting yet, or are these rules a "dry run," as it were? Either way, I think we're about to do some for you, so be prepared to work out whatever kinks we find.
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