Moderators: warman45, Rev. Sylvanus
IX_Legion wrote:Again, these are untested. I plan on using them in a battle I have coming up, if I do I'll let you know how it works. No idea about CP, I don't use them. This may be a way to increase the accuracy of heavy artillery/launchers.
Rev. Sylvanus wrote:IX_Legion wrote:Again, these are untested. I plan on using them in a battle I have coming up, if I do I'll let you know how it works. No idea about CP, I don't use them. This may be a way to increase the accuracy of heavy artillery/launchers.
I'm not sure how this would increase accuracy of anything projectile. Instead of a single UR, you have now introduced 2 UR's to fire the weapon, increasing the odds that you will miss or crit fail. I'm not sure why you wouldn't use normal rockets.
mgb519 wrote:Except that he means that the skill roll now refers to the computer's ability to aim, not the minifig's, and because the computer is aiming prior, there result of a critical fail would probably in fact be reduced. Anyhow, I believe he's still only referring to a single roll.
Rev. Sylvanus wrote:The only advantage I'm currently seeing is that locking prior to firing could potentially save ammunition over time (which probably isn't insignificant given the relative price of explosives).
stubby wrote:You were inb4beluga.
IX_Legion wrote:And crazyhorse, if a missile misses there's no guarantee it will cause destruction--it may hit nothing.
stubby wrote:You were inb4beluga.
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