Heroic Feats--I did it!!...sort of.

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Heroic Feats--I did it!!...sort of.

Postby IX_Legion » Mon Jun 27, 2011 1:17 pm

If a hero attempts a feat and his roll equals or exceeds the enemy's, the feat is successful. However, for applicable feats, if the rolls are equal, the feat could be successful but not in the way the hero intended.

For example: my hero is attempting to break the handcuffs restraining him. If he succeeds, the handcuffs shatter and he's free. If he fails, he dislocates a shoulder. However, if his roll exactly equals his enemy's, he manages to free himself...but by ripping his own hand off, not by breaking the handcuffs.

Just a thought.
This should be in the Rulebook somewhere:

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Postby *CRAZYHORSE* » Mon Jun 27, 2011 2:07 pm

I have always done it that way, just thought it made sense.
That or that the hero starts his feat but then can't finish it.
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Postby Zupponn » Mon Jun 27, 2011 11:04 pm

For equal rolls, I re-roll.
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Postby Rev. Sylvanus » Wed Jun 29, 2011 8:57 am

I dislike the idea of heroic feats being just a 50% chance of success.  Ergo I stick with the Hero winning ties.
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Postby dilanski » Wed Jun 29, 2011 1:50 pm

I thought the general rule for ties was fudge in favor of carnage, and that the hero has beat it, not draw for the feat to succeed, as failed feats are always funnier than successful ones.
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Postby Silverdream » Wed Jun 29, 2011 4:42 pm

Rev. Sylvanus wrote:I dislike the idea of heroic feats being just a 50% chance of success.  Ergo I stick with the Hero winning ties.


I agree. In fact this is what I do.
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