NEO-PRUSSIAN EMPIRE (Full army, Allies, Disruptor)

Show off your armies and weaponry and stuff.

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Pwnerade
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Post by Pwnerade » Wed Jun 15, 2011 1:41 am

This pulls off asymmetry quite well.
enders_shadow wrote:I think you should make one an opposite (left side and right are switched) and have them travel in pairs, that way both sides are heavily armored.
Now there's an idea!
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Skyian Leader
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Post by Skyian Leader » Thu Jun 30, 2011 12:33 am

Nice micro stuff, although all of the ships seem to be a tad small for the amount of DEATH that they are packing. Atleast in warhead scale... but maybe that's just me.

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Bragallot
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Post by Bragallot » Wed Sep 07, 2011 11:27 am

I'm not sure which scale I am using, if any. The amount of weapons does support Warhead's system though :lol: You can never have enough guns when dealing with Immortals ;)

Either way, here goes the update:

The Neo-Prussian Empire is now allied with the Avalonians. Apart from a logical trade agreement, the Avalonians have agreed to help support the rebuilding of the Prussian navy in exchange for Prussian aid in retrieving their enslaved populace from the Inquistadores. The Empire cannot spare much troops, therefore the elite Ghost Division has been dispatched...

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One of the Elite troopers, a heavy.

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He's just an example; the Ghost Division is devised of all different kinds of specialists, ranging from explosive experts to close combat experts.

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Also known as Nighthelms and known for their ability at stealth, these troops are able to prevail where armies would fail.

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All hail the new Sky Marshal, Myrna. After excellent service in Operation Mastercutor, she's been promoted in order to replace the deceased Sky Marshal Ritt.

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With the helmet of the First Sky Marshal. With the Prussian navy damaged, and not needed for the time being, Myrna has been sent as an ambassador to Avalon.

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She also has a customized beamsabre. Myrna is brash and sometimes foul-mouthed, but also fearless, and she can definitely lead a team to victory.

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Zum Sieg!

Me and Semaj are plotting the continuation of this saga of the Immortal War, I hope you'll be inspired to do the same 'cos right now it's hardly as if there's a war on at all :twisted:
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Theblackdog
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Post by Theblackdog » Wed Sep 07, 2011 1:47 pm

New helmet is win. Where did you get the visor, and how on Earth did you fit the thing to a Rebel pilot helmet?
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Bragallot
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Post by Bragallot » Wed Sep 07, 2011 2:08 pm

Well, you need one of those old helmets to put the visor on (it's from yellow castle, I bought it off Bricklink, I have two of those visors in total) but I don't have them, save one without dimples, which doesn't help me much, so I tried to put it on a rebel helmet and it works great, more so because it goes together well with the torso :)
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Semaj Nagirrac
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Post by Semaj Nagirrac » Wed Sep 07, 2011 3:08 pm

The Kingdom of Avalon looks forward to this new allegiance. We hope that our bond will become harder than steel in the coming years.

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Post by Silverdream » Wed Sep 07, 2011 5:51 pm

Ghost Division needs more tanks. Right now it's just a bunch of stealth specialists.
This sig is too fucking large: show anyway
Image lol j/k

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Bragallot
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Post by Bragallot » Thu Sep 08, 2011 3:55 am

*Stealth squad approaches enemy base with tanks*

"HOLY CRAP THEY SPOTTED US!"

"How'd that happen??!!" :o

I agree I need more vehicles, but they will be Knightmare Frames (like smaller versions of the Gekka), not tanks. I'm probably going to try out LDD so I can build without losing hours searching for parts and then finding out I don't have them, should help with the overall design. When I can be bothered.

For this unit I was more thinking around the lines of Starcraft Ghosts than tanks anyway, but they should still do similar damage to a panzer division, lol.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

enders_shadow
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Post by enders_shadow » Thu Sep 08, 2011 3:04 pm

if your main goal for building in ldd is to make building easier, don't do it. I've found I can never rotate or place the pieces how I want, and what time you gain from not searching for things you lose trying to make tings fit together. Also, they rely on slightly outdated and conservative connection ideas, so don't try anything cool in terms of snot; it won't accept it.

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Post by piltogg » Wed Sep 21, 2011 9:24 am

THEY ARE THE PANZER-ELITE! BORN TO COMPETE! NEVER RETREAT! GHOST DIVISION!!!!!!!!!!

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Post by Silverdream » Wed Sep 21, 2011 9:26 am

piltogg wrote:THEY ARE THE PANZER-ELITE! BORN TO COMPETE! NEVER RETREAT! GHOST DIVISION!!!!!!!!!!
LEAVING OUR DEAD, ALWAYS AHEAD, FEAD BY YOUR DREAD.
This sig is too fucking large: show anyway
Image lol j/k

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Re: NEO-PRUSSIAN EMPIRE (Gunship added)

Post by Bragallot » Sun Aug 12, 2012 4:03 pm

Theblackdog wrote:That gunship is boss. Definitely deserves its own armory thread, no doubt about it.
Alright then.

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The Gheistschlag is a heavy assault gunship.

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Usually it will be flown by a higher officer, like Sky Marshal Myrna in this pic, and act as a command vessel.

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I like using parts from the Aliens line for my Prussians.

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Armaments include 4 heavy cannons for bombarding, 8 missiles for long range assaults and forward lasers for ship duels.

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Though not specifically made for transporting troops, it can hold some.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Pwnerade
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Re: NEO-PRUSSIAN EMPIRE (Gunship added)

Post by Pwnerade » Mon Aug 13, 2012 10:28 am

:666:
An army marches on its stomach, and its favorite food is fudge.

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Re: NEO-PRUSSIAN EMPIRE (Gunship added)

Post by Warhead » Mon Aug 13, 2012 4:17 pm

:D Gunships Yay! :studgod:
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Re: NEO-PRUSSIAN EMPIRE (Gunship added)

Post by Zupponn » Tue Aug 14, 2012 12:06 am

I almost didn't notice the front cannon on the gunship until I looked closer. It made the gunship like 100 times more awesome. :D
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