Post
by Skyian Leader » Sat Jul 02, 2011 4:42 pm
Okay, continuing with part three of the story. Yes, I do do dice rolling for the attacking and other suff, its not all narrative. Well, it is in story format, and I am describing what happens, but I am rolling to hit and damage and stuff like that. So anyways... back to the plot! (Also, give me tips, I need them! Like, where the story should go, if im doing the immortal vessels all wrong, so and so should intervene, etc etcetera. Im making this up as I go along)
The Skyian Vessel Tiberius, which the real colors (ships name) was the War Hawk, is in trouble. One immortal raider had fired the centerline plasma gun point blank into the Skyian shields, knocking out 3 of the 5 buffers and forcing the 5 secondary lesser buffers into action. Mechanics might be able to get two of the knocked out buffers back online, but it will take some time, and luck. One more plasma shot into the shields would essentially takesome them out of action. The Skyian Captain could not let them get another shot off that close.
Also, at this time, two dorsal armor plates slide open, and out out of the hull rose the Skyian main armorment. Each turret had one bombardment cannon mounted onto it. They were the smallest kind, the kind that could fit onto turrets and not be used only as broadsides. The bombardment cannons are beasts, linear accelerators as well as chemical combustions launched explosive unpropelled 'missiles' at the target with warheads larger than the size of a man. They are called bombardment cannons for they are used in attacking planets, space stations, and capital ships, for they are woefully innacurate at medium ranges, and even short ranges they can have trouble hitting their target. But at Immortal raider at point blank range? They could hit, and hit they did. Each gun was firing as fast as the automated loaders could load, which still was about a shot about every five seconds. Still shots from the cannons missed, but not a lot of them.
Meanwhile, bother the raider were pouring on the heat with their hull lasers, and launching missiles, straining the point defense turrets and the shields of the Skyian ship. The Skyian ship needed to gain some distance from the raiders, an fast before they could bring their centerline plasma guns to bear again.
"Engineering! I need us out of here! Step on the gas, engines full ahead!"
The oversized engines flashed to life, and with a jerk, the vessel started to pull ahead and out from between the two Immortal raiders. The bombardment cannons stopped their firing once the distance reached 100 kilometers, short in terms of a space battle, but the cannons wouldn't have a chance in the world at hitting a sleek immortal raider at that distance. But the firing they were able to get in had caused tremendous damage to the port side raider (when looking from the War Hawk's point of view. They had concentrated their fire on that raider, and because they were solid projectiles, the passed right through the deflector shields and impacted the hull. Multiple sections of the hull had gaps exposing many interior sections to hard vaccume. Many sensor arrays and one of the point defense turret was smashed, and the armour looked like a mess. The missile tubes on the sides of the ship were fine, but the underside laser and plasma gun had sustained quite a bit of damage.
War Hawk hadn't walked away Scott free either. Many armor plates were blown off from missiles that the defense turrets had failed to knock out, and was venting atmosphere in many places. One of the shield buffers had melted from the plasma gun blast, and two more had been knocked out. Another two secondary buffers had failed from sustained laser fire, and a fire had started in the hull from the heat from the buffers, but it had been contained. One of the bottem defensive turrets had been smashed, and the port side sensor arrays had been smashed as well.
Rather let the War Hawk recover, the undamaged Immortal raider gave chase. The damaged raider turned to track the Skyian War Hawk, and continued to fire missiles and provide laser fire support. Unknowingly to the War Hawk, the damaged raider's plasma gun had sustained more damage that the Raider's captain would care to try and fire it with. A misfire with gun would be catastrophic. But with the immortals giving chase, the Skyian ship started preforming evasive maneuvers, about as well as a heavy destroyer can.
Unfortunately, the ship's course took it within close proximity of the immortal planet, and several attack craft swarmed out to meet the War Hawk. The final weapons were reviled, a rotary heavy blaster in the 'chin' of the ship, and a level six gatling cannon in the stern with eight rotating barrels, made for dealing with attack craft. A hatch in the starboard side, opposite of the shield generator, opened, exposing 4 ship to attack craft missiles. (S to AC missiles?). The fighters, realizing that there was significant flak capacities, had some try to peal off, while others continued on their attack runs. The dual mounted miniguns and the rotary heavy blaster and the gatling cannon threw up a impressive cloud of flak, but the fighters punched through.
Most of the banshee dakka fighters were destroyed first due to the light armor they had. But the ones that did get through wreaked havoc with their multiple guns. Most of the Magog strike fighters pealed off, their guns would not be of much use in this fight. The ones that didn't peal off staid in formation with the blackstar fighter bomber, sacrificing themselves so that the fighterbombers could to there job. The blackstar fighter bomber formation came up and simutaniusly launched there payloads and fell of the attack run. The momentum of the fighter bombers and the missiles velocity alowed the bombs to 'punch' a good way through the armour before they detonated, blowing off huge chunks of armor plating and leaving gaping craters in the hull.
At that point the attack craft withdrew back to there planet, bombs expended, and sticking around much ponder would just result in more of them being seated out of the sky. Then, the 4 missiles in the hull launched, trailing after the attack craft, ensuring that even more of the pilots wouldn't be returning home. The War Hawk was in bad shape. The bombardment cannons survived unscathed due to the fact that they had retracted back into the hull before the attackcraft started their attack run. The two beam turrets survied for that reason as well. The rotary heavy blaster cannon in the front had protected the front and the bridge from fire from the attack craft, and the 8 barreled gatling cannon had struck down over a dozen immortal fighters of all types in the cold effecency of an AI. However, the damage caused by the fighter bombers was devastating. Most of the port side armor was blown off, and some of the internal workings was reviled. The War Hawk was leaking atmosphere and fluids from many sources. And what was worse, the bay door for one of the bombardment cannons was broken and fractured, and wouldn't retract for when the turret needed to deploy.
The Immortal raider was now gaining fast, for some of the liquid leaking was coolant for the reactors. The engineers would be able to stem the leak, but reactor 2 would be offline in order for the reactor 3 and primary reactor #1 to have enough coolant to prevent an over heating. If the war hawk was going to surrender, it would need to find another way than broadcasting, for a banshee had smashed the communications relay. Engineers hadn't made any progress on the buffers, for they had been couped up with the reactors leaking. The War Hawk had go escape the gravity well of the solar system before it could jump to FTL, and with an engine down, the Immortal raider could run circles around them.
The Skyian Captain had only one trick up his sleeve left, and it had to do with two, 37 size one missiles, missile pods in the front of the ship, that fold out. The catch is that the ship needs to face the immortal vessel to get a lock on, and the individual missiles wouldn't do much damage, and they would need all 74 to launch in order to swamp the point defense turrets and cause enough combined fire damage to, well, cause damage. And one more thing. The port missile pod might be disabled from the fighter bonnet attack run on that side of the ship. So, with all of these one shot missiles, the Captain had only one shot at this. And facing the opponent did not help the running away part.
Last edited by
Skyian Leader on Sun Jul 03, 2011 12:52 am, edited 1 time in total.