Generating a character:
Pick a name, Race, and Class.
Race: Pick any race that fits into one of these race build templates;
Race Build Templates wrote:Fast: +1 Dodge, +2 Initiative
Average/Custom: Distribute 3 points across the 5 combat modifiers and HP.
Strong: +1 Damage, +1 Armor, +1 HP
Class: Pick any class that fits into one of these class build templates;
Class Build Templates wrote:Tank: +1 HP, +1 Damage, +1 Armor
Feat: Strength (Session): Heals 1d4 HP, and grants +Level damage.
Gear: Class 2 weapon, Class 2 Armor
Support: +1 HP, +1 Damage, + 1 Accuracy
Feat: Boost (Encounter): Gives all allies a boost to ACC, Da, Do, Ar, or In.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Boosting Potions
Striker: +1 Accuracy, +1 Dodge, +1 Initiative
Feat: Focus (Encounter): Reroll any missed attack roll.
Gear: Class 1 Ranged Weapon, Class 1 Armor, Class 1 Weapon(Secondary)
Healer: +1 HP, +1 Armor, +1 Dodge
Feat: Divine Healing (Or just regular healing, Whichever you prefer)(Encounter): Target gains HP based on your level and luck.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Healing Potions
Next, You pick a skill. This can be literally anything. You have 1 point in that skill, but you will improve quickly.
Next, Decide what your weapons and armor are going to be. Your class determines their stats, but you can pick the details. At this time, choose 3 misc. Items as well.
That's it. You're done.
Copy/Paste Friendly form wrote:Name:
Player:
Race:
Race Build template:
Class:
Class Build template:
HP:
Accuracy:
Damage:
Dodge:
Armor:
Initiative:
Skills:
Feats:
Weapons:
Armor:
Inventory:
I am looking for 5 or 6 players for a semi-serious, but still pretty goofy campaign.