ARTD: The Dimensional Chaos: Signup and Chargen

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thade
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ARTD: The Dimensional Chaos: Signup and Chargen

Post by thade » Sun Jul 10, 2011 2:33 pm

This is the Signup and Character Generation thread for my ARTD campaign. Rules here.

Generating a character:
Pick a name, Race, and Class.

Race: Pick any race that fits into one of these race build templates;
Race Build Templates wrote:Fast: +1 Dodge, +2 Initiative
Average/Custom: Distribute 3 points across the 5 combat modifiers and HP.
Strong: +1 Damage, +1 Armor, +1 HP
Class: Pick any class that fits into one of these class build templates;
Class Build Templates wrote:Tank: +1 HP, +1 Damage, +1 Armor
Feat: Strength (Session): Heals 1d4 HP, and grants +Level damage.
Gear: Class 2 weapon, Class 2 Armor

Support: +1 HP, +1 Damage, + 1 Accuracy
Feat: Boost (Encounter): Gives all allies a boost to ACC, Da, Do, Ar, or In.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Boosting Potions

Striker: +1 Accuracy, +1 Dodge, +1 Initiative
Feat: Focus (Encounter): Reroll any missed attack roll.
Gear: Class 1 Ranged Weapon, Class 1 Armor, Class 1 Weapon(Secondary)

Healer: +1 HP, +1 Armor, +1 Dodge
Feat: Divine Healing (Or just regular healing, Whichever you prefer)(Encounter): Target gains HP based on your level and luck.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Healing Potions
Next, You pick a skill. This can be literally anything. You have 1 point in that skill, but you will improve quickly.

Next, Decide what your weapons and armor are going to be. Your class determines their stats, but you can pick the details. At this time, choose 3 misc. Items as well.

That's it. You're done.
Copy/Paste Friendly form wrote:Name:
Player:
Race:
Race Build template:
Class:
Class Build template:

HP:
Accuracy:
Damage:
Dodge:
Armor:
Initiative:

Skills:
Feats:
Weapons:
Armor:
Inventory:
I am looking for 5 or 6 players for a semi-serious, but still pretty goofy campaign.
Last edited by thade on Sun Jul 10, 2011 3:35 pm, edited 1 time in total.
I don't level the playing field, I level the playing field.

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Robot Monkey
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Post by Robot Monkey » Sun Jul 10, 2011 3:19 pm

Let's see if I can get this:

Name: Alec
Player: Robot Monkey
Race: Human
Race Build template: Fast
Class: Assassin
Class Build template: Striker

HP: 6
Accuracy: 4
Damage: 6
Dodge: 5
Armor: 4
Initiative: 7 (woot!)

Skills: Stealth, Ranged weaponry
Feats: Focus
Weapons: Bow, Knife (possibly two knives, if possible)
Armor: Chainmail
Inventory: (I guess I'm not counting weapons in this...) 1 vial of poison, Rope, and a fuckload of arrows.

(I hope I did this right...) (If not, please correct me)
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Silverdream
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Post by Silverdream » Sun Jul 10, 2011 3:33 pm

Name:Reichart Von Skorzenfritschten
Player: Silverdream
Race: German
Race Build template: Strong
Class: Panzer Knight
Class Build template: Tank

HP: 8
Accuracy:0
Damage:2
Dodge: 0
Armor: 2
Initiative:0

Skills: Blitzkrieging(Charging in before the enemy knows WTF happened)
Feats: Strength
Weapons: Zweihander, grenade(s)
Armor: Kaiser Helmet
Inventory: A mug of ale, a picture of hot german girls, rag to clean the blood off of my sword

Amidoinitrite?
Last edited by Silverdream on Sun Jul 10, 2011 7:33 pm, edited 7 times in total.
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thade
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Post by thade » Sun Jul 10, 2011 3:34 pm

@ RobotMonkey

Umm... human would really be an average/custom build, if you want to be a fast build, I'd pick elf or something similar.

I'm... I'm honestly not sure how you got those stats... a fast/striker combo would have:

HP: 6
Accuracy: 1
Damage:0
Dodge:2
Armor:0
Initiative:3

Please explain how you got those stats, I want to make sure the instructions are clear.

Also, you only get 1 skill, you can get others later.

As for the knives, you can only have one at the beginning, but, you can get another one later.

Also, arrows are assumed, soo you don't need to include them in your inventory.

@Silverdream

I'm pretty sure HP would be 8, and Armor would be 2. Also, only one peice of armor.
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Post by knolli » Sun Jul 10, 2011 4:12 pm

What is the base value of the stats to which you add the bonus? I still have to find them somewhere. Are there rules for shields?

Name: THUD!
Player: Knolli
Race: Halfgiant
Race Build template: Persistent (Custom) +2 Armor, HP +1
Class: Grunt
Class Build template: Tank (+1 HP, +1 Damage, +1 Armor)

HP: 6+2 =8
Accuracy: 0
Damage: 1 +weapon-mod = ?
Dodge: 0
Armor: 3 + armor-mod = ?
Initiative: 0

Skills: intimidation
Feats: strength
Weapons: big club with pointy things on it (Class 2)
Armor: made of hide of biiig bear (Class 2)
Inventory: a glowing stone, a totem of my gods and Oob, a miniature giant space guinea pig

Edit: Silverdream posted his char while I was still writing. Since I would be the 2nd frontline warrior I could switch to healer.
Last edited by knolli on Sun Jul 10, 2011 6:18 pm, edited 3 times in total.
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solvess
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Post by solvess » Sun Jul 10, 2011 4:15 pm

Lets hope I get this.


Name: Jim Dark-magic (geek props if you know were this is from.)
Player: Solvess
Race: Elf
Race Build template: Custom
Class: Wizard
Class Build template: Support

HP: 7
Accuracy: 2
Damage: 2
Dodge: 0
Armor: 0
Initiative: 1

Skills: Magic
Feats: Boost (Encounter): Gives all allies a boost to ACC, Da, Do, Ar, or In.
Weapons: magical staff
Armor: Armored robe
Inventory: 2 potions
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thade
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Post by thade » Sun Jul 10, 2011 5:12 pm

@ Knolli: 0 for all combat modifiers, 6 for HP
@ solvess: um... is it penny arcade? i can't quite remember.

I'll review stats later, right now i gtg
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solvess
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Post by solvess » Sun Jul 10, 2011 6:30 pm

thade wrote:@ solvess: um... is it penny arcade? I can't quite remember.
Good job.
edit: yay 1001 posts of utter mediocrity and noobishness.
Last edited by solvess on Sun Jul 10, 2011 9:26 pm, edited 1 time in total.
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Robot Monkey
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Post by Robot Monkey » Sun Jul 10, 2011 8:04 pm

thade wrote:@ RobotMonkey

Umm... human would really be an average/custom build, if you want to be a fast build, I'd pick elf or something similar.

I'm... I'm honestly not sure how you got those stats... a fast/striker combo would have:

HP: 6
Accuracy: 1
Damage:0
Dodge:2
Armor:0
Initiative:3

Please explain how you got those stats, I want to make sure the instructions are clear.

Also, you only get 1 skill, you can get others later.

As for the knives, you can only have one at the beginning, but, you can get another one later.

Also, arrows are assumed, soo you don't need to include them in your inventory.
Oh, I thought we rolled those stats. Oh well, I'll just roll with what ya got there.
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Post by GeneralOfDeath » Wed Jul 13, 2011 3:27 am

Damn you tiny BlackBerry screen!

Name: Lothorn
Player: GeneralOfDeath
Race: Half-Elf
Race Build template: custom
Class: Recon
Class Build template: Striker

HP: 6
Accuracy: 2
Damage:
Dodge: 2
Armor: armor bonus?
Initiative:2

Skills: Brutal Melee (instant silent kill)
Feats: Focus
Weapons: Crossbow, Serrated knife
Armor: Leather Breastplate
Inventory: camping gear, glowstone, pocket change (+1 on one purchace roll, removed after sucessful purchase)
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thade
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Post by thade » Mon Jul 18, 2011 1:25 pm

Ok, so my computer almost died, and I got a bit preoccupied. I will review character submissions, and then get this thing rolling.

Edit: Okay. This thing begins now. I'll begin the thread.
I don't level the playing field, I level the playing field.

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