Changelog wrote:~ Changed "Boat" to "Transport Ship."
~ Clarified some vagueness in the unit description.
+ Added "Sloops" and "Ironclads" to the naval units.
+ Added Stone, which can be collected from Hills.
+ Added Watchtowers, Border Keeps, Fortresses, and Mines to the list of buildings.
mgb519 wrote:Someone could make a simple computer program which calculates stuff. Hell, I'll take a crack at it with netbeans. Get back to you on that. Also, are you looking at a specific time period, or have you considered a stone age to space age approach?
Changelog wrote:+ Added a rule whereby Units are generated at 5 and can be built up to a maximum of 20.
+ Added a rule that makes it so that each hex can hold a maximum of 5 Units, allowing the creation of armies.
~ Units are now limited to being of one unit type (i.e. You can't have a single Unit consisting of 5 Rangers and 5 Militiamen; however you can have two separate Units).
~ Units that have lost some troops in combat may regenerate those losses by sitting on a Settlement, Town, or City for a turn at a rate of 1 troop per turn (a unit of Warriors that has a strength of 3 and spends a turn on a nearby Town after a fight will make it back up to 4, and so on for the following turns).
+ Created a rule whereby players have a maximum Unit limit of 10, and this limit increases by +2 for each City beyond the Capital that the player possesses.
~ The tile must be a Settlement before it can advance to a Town, and a tile must be a Town before it can be a City. The same progression also applies to Watchtowers, Border Keeps, and Fortresses. If a tile is made a Mine, it may not become anything else (such as a Town or Border Keep).
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