Solvess
Moves to region 11.
Prospects the region: 3+1=4
Region 11 has the following:
*between 20 and 30 animals
*between 80 and 90 trees
*no gold ore
*no iron ore
*no flux stone
*3 lairs. One of them, The Home of Roots, is occupied by a dryad.
In the wilderness, Solvess comes across a high cliff with a mighty fortress entrance carved from it, in a classic dwarven style. The great doors are heavily barred - from the outside, strangely enough. There is an engraving of a dwarf on the left door. The dwarf is on fire. The dwarf is laughing. The dwarf is striking down dwarves.
On the right door is a short text, written over and over in many different languages. "WARNING. EXTREME DANGER. DO NOT OPEN THESE DOORS."
Gerionar
Cuts down trees: 1+3=4
Cuts down 2 trees.
Cuts down trees: 5+3=8
Cuts down 6 trees.
Moves to region 9.
Takes iron leatherworking tools and iron carpentry tools from John.
John
Mines stone: 3
Mines 1 unit of stone.
(You'll need masonry tools to make blocks)
Makes masonry tools from rocks: 5
Makes -2 rock masonry tools.
Makes stone blocks: 5-2=3
Carves 1 unit of stone into 1 block.
Geoffrey
Writes paper on magic (Healing Hand): 3+1=4
Successfully writes the paper.
Writes paper on magic (Healing Hand): 4+1=5
Successfully writes the paper.
(You'll need a log to make a sign)
Rade
(I assume you want to mine iron ore)
Mines iron ore: 3+1=4
Mines 2 units of iron ore.
Mines iron ore: 1+1=2: Fail
Hunts animals: 2+1=3
Rade tracks down a rabbit!
Rabbit
HP 3
Dodger +1
Kick: 1d2
Rade attacks rabbit with bottle of whisky: 2+2=4: +0 damage
Rabbit dodges: 2+1=3: -1 damage
Rabbit takes 3-1=2 damage
Rabbit attacks Rade: 6: +2 damage
Rade dodges: 4: -2 damage
Rade takes 2+2-2=2 damage
Rade attacks rabbit: 3+2=5: +1 damage
Rabbit dodges: 2+1=3: -1 damage
Rabbit takes 4+1-1=4 damage
Rabbit is killed!
Rade butchers the rabbit for 1 food ration.
Rade gives 10 food rations to Gerionar and receives 10 gold coins.
Baynir
Cuts down trees: 4+1=5
Cuts down 3 trees.
Cuts down trees: 6+1=7
Baynir gains 1 XP!
Cuts down 5 trees.
Cuts down trees: 5+1=6
Cuts down 4 trees.
End Turn
A raccoon sneaks up on Baynir!
Raccoon
HP 4
Stealth +2
Runner +1
Raccoon sneaks: 2+2=4
Baynir detects: 4
The raccoon steals Baynir's iron mace and tries to run away!
Raccoon runs: 1+1=2
Baynir pursues: 1
The raccoon runs away to The Earthy Burrow, a lair in region 16.
No one else is attacked by wandering monsters this turn.
Everyone eats a food ration. Rade, Solvess & Geoffrey regain 1 HP. John has no food rations and loses 1 HP.
Items For Sale
*Gerionar in region 9
Code: Select all
Item Price Available Notes
Log 1 20 Max 5 per buyer
*Region 9 has 5/5 lengths of palisade, and a charcoal clamp free to use by anyone.
Open Quests
*Solvess in region 11 wants 15 arrows, and offers 5 food rations as reward.
*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.
Mercenaries
*Solvess in region 11 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar
Monsters At Large
*A leprechaun dwells in The Green Hill in region 5.
*A dryad dwells in The Home of Roots in region 11.
*A squirrel dwells in The Murky Tunnel in region 14.
*A raccoon dwells in The Earthy Burrow in region 16.
Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
11/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), iron axe (1d6), iron pickaxe, -1 iron metalworking tools, -1 rock pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky (1d4), 1 iron bar, 9 logs, 2 units of iron ore, 12 food rations, 40 gold coins.
The Twisted Cave with smelter and forge in region 9.
Solvess – solvess
9/12 HP
6/10 XP
Region 11
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 22 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
8/10 HP
5/10 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, -2 rock masonry tools, 5 logs, 2 iron bars, 2 units of iron ore, 1 stone block, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9
Gerionar the Trapper – knolli
11/11 HP
5/10 XP
Region 9
+1 iron axe (1d6+1), iron carpentry tools, iron leatherworking tools, bone leatherworking tools, -1 rock carpentry tools, 26 logs, +4 cage trap, 2 raw hides, set of teeth, set of tendons, 16 food rations, 20 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9 – charcoal clamp is freely usable
Baynir De'Carra, Footman – Olothontor
10/10 HP
8/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), 4 cloth bandages, -2 rock carpentry tools, 23 logs, 4 food rations, 30 gold coins.
1 wooden house with bed in region 16.
Cerulean Mage Geoffrey
8/10 HP
4/5 XP
Region 9
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, paper on magic (Illusions), 2 papers on magic (Healing Hand), 1 parchment, old rabbit corpse, 7 food rations, 25 gold coins.
1 wooden house in region 9.