comunity built medevil rules

Rules questions, suggestions, and discussion

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Slivius
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Post by Slivius » Sat Jul 12, 2008 7:28 am

Thyclaine wrote:
Well, we could make it so when you kill the Necromancer, instead of the Zombie losing all power, they just become...

Y'know. Killable.
Yeah, but that would still be troublesome. Undead would become waaay to strong like that. You just have to put as many soldiers between your necromancer and your enemy as possible and you will never die.

As for Greenskins, they should indeed get extra damage with melee weps. In the 2001 rulebook is a chapter about orcs. They have stupidity and a CC bonus. I hate stupidity though, although I like it when my army of Greenskins get mad at eachother and attack themselves.

Should orcs and undead work together? Would they get along?
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© Douglas Adams wrote:Perfectly normal behaviour for a minifig: The natural and healthy channeling of the aggressive instincts into acts of senseless violence.

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ahp77
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Post by ahp77 » Sat Jul 12, 2008 9:46 am

No, unless the Necromancer used a charm spell on all the Orcs (which is unlikely, seeing as though minifigs are to slaughter).

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