Buzzer Hive (Stat card)
Moderators: warman45, Rev. Sylvanus
Buzzer Hive (Stat card)
Not sure on Cp any advise? The Implants bit means the attacked brik and the bricks CONNECTED to it are lost not any brick touching it. Adding in new specalties soon and maybe removing implants.
I present to you the Buzzer Drone
Last edited by HHD on Sat Aug 27, 2011 3:06 pm, edited 6 times in total.
- Tzan
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I like the armor reduction.
Strength in Numbers
8" could chain across the entire map. So the bugs are really spread out rather than a swarm clump.
You could make that 4" or 6" to make the swarm more compact and swarm like. 4" would get that.
Skill could be 1d6-1, and Strength gets +1, so back to 1d6.
So 2+ bugs work as normal, a solo bug is 1d6-1
Swarm Stupidity
Ok idea but who is going to field 20+ bugs.
Instead of the entire battle field, count the bugs that are in a Strength Swarm and drop the number, to maybe 5.
So you could have a swarm of 5 bugs in 4",
but more than 4" from a nearby swarm of 5 bugs, no penalty.
If the two groups got too close, the Stupidity kicks in.
That could be a tactic the enemy uses against you, if your swarms are too close, push a bug into the gap to make it 6+ bugs in 1 swarm.
Implants
Do the bugs have an attack besides implants?
Do Implants need a normal attack roll? Does armor defend?
With instant death after an attack roll, this just seems like a normal attack with an angry (two)inch move
Well it would need weapon stats if it were a normal attack.
100% attack success with insta kill seems excessive.
Perhaps this just explains how it gets a normal attack without using a held weapon. It has an internal weapon. Stinger.
Just some ideas, to think about.
Strength in Numbers
8" could chain across the entire map. So the bugs are really spread out rather than a swarm clump.
You could make that 4" or 6" to make the swarm more compact and swarm like. 4" would get that.
Skill could be 1d6-1, and Strength gets +1, so back to 1d6.
So 2+ bugs work as normal, a solo bug is 1d6-1
Swarm Stupidity
Ok idea but who is going to field 20+ bugs.
Instead of the entire battle field, count the bugs that are in a Strength Swarm and drop the number, to maybe 5.
So you could have a swarm of 5 bugs in 4",
but more than 4" from a nearby swarm of 5 bugs, no penalty.
If the two groups got too close, the Stupidity kicks in.
That could be a tactic the enemy uses against you, if your swarms are too close, push a bug into the gap to make it 6+ bugs in 1 swarm.
Implants
Do the bugs have an attack besides implants?
Do Implants need a normal attack roll? Does armor defend?
With instant death after an attack roll, this just seems like a normal attack with an angry (two)inch move
Well it would need weapon stats if it were a normal attack.
100% attack success with insta kill seems excessive.
Perhaps this just explains how it gets a normal attack without using a held weapon. It has an internal weapon. Stinger.
Just some ideas, to think about.
I know the strenght in numbers is ludicrus but it has a max of + 1, wihich means each bug can get a 1d6+1 skill or a 1d6, It could chain so ill work on that, The bugs can attack with hands but they can only do 1 damage and that is if you don't get a 1 on a 1d6, The implants attack is 2d6 and you must get 10,11,12 to do it, ill make the new cards