Sumo Match
Moderators: Pwnerade, IVhorseman
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- God of BrikWars
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Sumo Match
Hello. I'm new to BrikWars. I was dieing to post this so I made an account.
Sumo Match:
You have no weapons. You start out in a ring area (wrestling ring, devil's ring, etc.). You have to push the enemy out of the area using the shove skill.
First person to push the person out of the ring wins.
Sumo Guy:
Has an increased push inch amount to 4" instead of the original 2".
Armor won't matter because your not slaying the other opponent. Go easy on me because I'm new and have never played a BrikWars match.
Sumo Match:
You have no weapons. You start out in a ring area (wrestling ring, devil's ring, etc.). You have to push the enemy out of the area using the shove skill.
First person to push the person out of the ring wins.
Sumo Guy:
Has an increased push inch amount to 4" instead of the original 2".
Armor won't matter because your not slaying the other opponent. Go easy on me because I'm new and have never played a BrikWars match.
- Silverdream
- Nice use of noise
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It has potential. Maybe up the amount of minifigs to four and surround the ring with lava.
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- Ben-Jammin
- Mega Blok
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TRAPS. LOTS.
or for moving objects (cars/planes/trains) there could be inertia rolls, speedbumps, tunnels, birds to dodge.....
or for moving objects (cars/planes/trains) there could be inertia rolls, speedbumps, tunnels, birds to dodge.....
We are Forum.
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We are schizophrenic.
We are paranoid.
We are many.
We have multiple personality disorder.
We have no ruler.
We will devour you.
You will join us, sane or not.
- IVhorseman
- If she don't want the brick, she won't get the dick
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Can the Heavy class have a 4" shove? Cause Heavy pretty much equals Sumo in my book, and shoving isn't used nearly enough in brikwars other than the occasional propeller blade kills. More, better pushes translates into more creative deaths.
The heavy normally takes a pretty big-ass penalty to pushes because of their big-ass weapons, but when they're unarmed that pops back down to a UR of only 2.
The heavy normally takes a pretty big-ass penalty to pushes because of their big-ass weapons, but when they're unarmed that pops back down to a UR of only 2.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Weird, I thought I already had it in there but I guess not. Maybe I thought it diluted their design focus or something. But yeah, the original idea for Heavies was that they're Size 2" as long as they're standing still. So they'd get some extra shove range out of that.
I don't know if that'd mean they automatically get an extra hitpoint while stationary, and then die when they start moving again or something.
I don't know if that'd mean they automatically get an extra hitpoint while stationary, and then die when they start moving again or something.
- IVhorseman
- If she don't want the brick, she won't get the dick
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So while compensating, a "killed" heavy ends up able to be alive, but cannot move. So it's last stand? Again, totally awesome.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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- Mega Blok
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- IVhorseman
- If she don't want the brick, she won't get the dick
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I'm back for a reason. I played a LOT of brikwars while I was out, and driving a skeleton-shaped tank through the wall of a fortress has a funny way of inspiration...
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.