stubby's 3pm ego wrote:So, here are my thoughts. Instead of being the standard toss down summons and enchantments type of TCG game, it'll be a toss down minifigs and building elements and roll a bunch of dice game. Cards will be of the following types:
7. Minifigs of various types. These come out for free, but are subject to minifigs' usual limitations. If put out without weapons they're pretty useless, Heroes have ego issues when put down in multiples, etc.
examples: Minifig, Gunner, Hero, Mechanik8. Weapons of various types. Size 1 Weapons can be placed on minifigs, or Size 2 if the minifig is a Heavy. All weapons can be placed on a Structure if the Structure is big enough.
examples: Sword, Shield, Crossbow, OTC, Size 5 Death Laser9. Armor can be placed on a minifig or on a Structure card (1 per structure, up to 5 armor) within a Creation, adding one Armor Level.
examples: Armor, Shiny Armor, Purple Armor10. Equipment is the special stuff that can be attached to Minifigs or Structures to grant specific special abilities.
examples: Briefcase, Self-Destruct Device, Teleporter, Bulldozer Blade4. Structure cards add +1" of Size to any Creation, along with any other abilities they may add (propulsion systems, for instance).
examples: Castle Gate, Boat Hull, Racecar Wheels, Mech ArmsThe fun part of the game is in combining Structure and other cards to build Creations. The cards that make up a single Creation have to be played all at once, although Mechaniks have an ability to assemble parts on the field, as do other Minifigs to a much lesser degree. When a Creation is destroyed, half the cards are returned to the owner's deck, and the other hand are left on the field as debris to be stolen by any player's minifigs.
The object of the game would be something like building a SHIP or some structure too large for any player to ever build it out of a single hand. If players have a hand of five cards, for instance, then the goal would be to build a structure of size 10.
So what do you think of THAT!