[WIP]The Cliffs of Aldier - A Minecraft Design

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[WIP]The Cliffs of Aldier - A Minecraft Design

Postby Olothontor » Fri Sep 16, 2011 10:52 pm

I took it upon myself to try out Creative Mode, and with it came an idea for an exercise, not too far removed from the old "handful of Legos" trick. The idea being that you load up any old map using a random seed, find an interesting landmark and build something into/on/around it.

So far, being my first attempt, there's been a ton of a trial-and-error. Building something, stepping back to take a look, frowning, disassembling it, and trying again with a different idea or tweaking it so that it fits better. It probably doesn't help that I'm also being too ambitious, but meh. We'll see what happens.

I started with the Beacon, a small lighthouse designed to guide incoming ships around the rocks and into the harbor. It turned out that there were actually two natural harbors near the cliffs I was building into, so I replicated the design for each one. The first one also has a smaller secondary beacon to account for the little peninsula on which it's located.

Then, I moved inland, to tackle the problem of scaling the cliffs. So far, I went with the classic water drop tactic for getting down. Quick and painless, as long as you don't mind a brief bath. Getting up, as usual, is a bit harder. So far, I've set up three ladders the lead all the way up to the top plateau.

After that, I built the port into the first harbor, and again plan on replicating the same basic design on the far side of the cliffs.

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The Beacon, silhouetted by the cliffs themselves.

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The secondary Beacon with the natural cave harbor behind it.

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The plateau up-top. This took some clearing, but not much. Just removing a small hill or two. Still undecided as to what to do with it, though.

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The Beacon and complementing inlet on the far side.

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The natural harbor by the first Beacon (complete with boats).

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It's a long way down...

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I wasn't kidding when I called it a cliff.

Fair warning- I'm going into this fairly blind, so I don't have very much of a plan. Currently, the best notion I have to follow is a small city built into the cliffs, with a fortress on one side of the top plateau (lots of spires, perhaps). We'll see what happens, like I said.

Much more on the way!
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Postby enders_shadow » Sat Sep 17, 2011 12:13 am

nice, this looks great so far. I love the scenery, very LotR esque. Might I suggest some gigantic stone statues of past kings guarding the harbor?
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Postby Olothontor » Sat Sep 17, 2011 6:52 am

enders_shadow wrote:nice, this looks great so far. I love the scenery, very LotR esque. Might I suggest some gigantic stone statues of past kings guarding the harbor?


I could definitely try my hand at one for the inlet the lets out into the ocean on the far side. Also might do something along the lines of Mount Rushmore with all that blank stone canvas.
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Postby knolli » Sun Sep 18, 2011 11:37 am

Nice location you found there. I started soemthing similar in SSP last week.
One problem: The higher the cliff/mountain, the less space you have until you reach maximum hight. Sometimes that is quite annoying, so consider that when you plan your city nad fortress.
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Postby Robot Monkey » Sun Sep 18, 2011 12:54 pm

What texture pack is that? It looks great...
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Postby SnakeMittens » Sun Sep 18, 2011 2:20 pm

Dokucraft, I believe.
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Postby Olothontor » Sun Sep 18, 2011 7:47 pm

SnakeMittens wrote:Dokucraft, I believe.


This.

Yeah, Knolli. I hear you, and it might prove to be an annoyance, but whatever happens, part of the point of the challenge is adapting to the environment, so that's what I'll do.
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Postby knolli » Mon Sep 19, 2011 1:34 am

What about an old monastery on top of the mountain and huge catacombs underneath? On the tenth level below there is a gate to hell where Diablo is waiting for you.
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Postby Olothontor » Wed Sep 21, 2011 5:58 pm

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I was going to finish this before I posted, but I got fed up and decided to do something else. So here's what I got down before I got bored of digging post holes all evening.

This is going to be the space for the main tower eventually (excuse me, BF, for taking some inspiration). Just hollowing out. The step after this will be marking off the floors for expansion, starting from the bottom for ease of construction upwards.
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Postby enders_shadow » Wed Sep 21, 2011 6:46 pm

Absolutely love the way that hole looks in the last picture, simply wonderful (but I'm sure the tower is gonna look cool as well). I'd like to see some of the rockyness remain, and not go for this clean-cut castle coming from the cliffs.
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Postby Olothontor » Fri Sep 23, 2011 11:21 pm

Minor update.

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Hole complete!
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Postby enders_shadow » Fri Sep 23, 2011 11:31 pm

sexy.
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Postby Olothontor » Fri Sep 23, 2011 11:33 pm

Now to fill it... sadly, that's a much bigger task than emptying it was.
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Postby knolli » Sat Sep 24, 2011 2:07 am

Olothontor wrote:Now to fill it... sadly, that's a much bigger task than emptying it was.

Oh, I know that problem. I built an alchemist's tower in singleplayer. It's 9 stories high, but seven of them are still empty. It was the same with Castle Seaview: Building the towers and houses was the easy part. Filling them with live is hard.
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