New rule? Fire Damage
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- Legofighter
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New rule? Fire Damage
hi, I've just got an idea, about fire
So let's say that one of your minifigs is throwing a grenade(or any other explosive) on a plane (or any other AWESOME vehicle) Let's Say it does damage, (and because a plane is really full of Gas)and also that when the grenade explodes, there is fire, like almost in all explosions! Then you can add fire pieces (anything that is orange or OT)
So each fire piece does one damage/turn
Because fire expand at *** on each vehicle(or object), here is some help for those that want to use this rule (it's optionnal(you can just add 1 piece/each 5 Rounds):
-------------------------------------------
|Target | Expansion rate |
-------------------------------------------
|Civilian Plane | +1piece/Round |
|Un-armored Car | +1/ each 3 Rounds|
|Armored Car | +1/5 Rounds |
|War Plane | +2/round |
|Wooden Boat | +1/3 rounds |
|Other material Boat| +1/5 rounds |
-------------------------------------------
For the space vehicles it going to come in another post
So let's say that one of your minifigs is throwing a grenade(or any other explosive) on a plane (or any other AWESOME vehicle) Let's Say it does damage, (and because a plane is really full of Gas)and also that when the grenade explodes, there is fire, like almost in all explosions! Then you can add fire pieces (anything that is orange or OT)
So each fire piece does one damage/turn
Because fire expand at *** on each vehicle(or object), here is some help for those that want to use this rule (it's optionnal(you can just add 1 piece/each 5 Rounds):
-------------------------------------------
|Target | Expansion rate |
-------------------------------------------
|Civilian Plane | +1piece/Round |
|Un-armored Car | +1/ each 3 Rounds|
|Armored Car | +1/5 Rounds |
|War Plane | +2/round |
|Wooden Boat | +1/3 rounds |
|Other material Boat| +1/5 rounds |
-------------------------------------------
For the space vehicles it going to come in another post
Last edited by Legofighter on Sat Sep 24, 2011 9:48 am, edited 1 time in total.
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Or 2001, for that matter.OneEye589 wrote:And I'm pretty sure it's in the 2010 rulebook as well.
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in 1938.
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- Legofighter
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This is just my idea, and I think that you can also use 1d6 for damage each
(Undetermined) number of rounds.Also, if you want it can also be a 1d6 each round for damage, 1d6 1/2" for expansion (so example: you throw 5 for damage and 4 for expansion(so it does 5 damage and expands 2 Inches.Again, if you want, you can only do it at start and repeat it each round.
(Undetermined) number of rounds.Also, if you want it can also be a 1d6 each round for damage, 1d6 1/2" for expansion (so example: you throw 5 for damage and 4 for expansion(so it does 5 damage and expands 2 Inches.Again, if you want, you can only do it at start and repeat it each round.
Last edited by Legofighter on Mon Sep 26, 2011 4:29 pm, edited 1 time in total.
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