Fallout 3

For all those games that happen to not be BrikWars

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Postby White Nun » Sun Sep 25, 2011 5:26 pm

Keldoclock wrote:Fallout 3 was too easy, even on Very Hard with FWE installed to make headshots and the like more dangerous, I still just about never died.

Armor+using cover+VATS+aiming well outside of VATS pretty much makes the game weaksauce.

I, for one, welcome the cadazores!


True enough in some ways, but if on the other hand your character doesn't wear armour hardly at all and tends to try picking Super Mutant's pockets the game can get very exciting indeed.

Playing as a Ghoul is perhaps the most interesting of all, - moreso since radiation is healing rather than being a problem.  I'm playing as a Raider at the moment which turns the whole game on its head.  Go shoot up Megaton and then hangout with your good buddies down at the school and the shopping mall.   :wink:
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Postby Keldoclock » Sun Sep 25, 2011 9:46 pm

Madness.

I play a game once and then put it away if it has no multiplayer.
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Postby White Nun » Sun Sep 25, 2011 9:50 pm

Mulltiplayer games drive me bananas to tell the truth.

I like to replay games using differing kinds of characters from a variety of backgrounds with different strengths and weaknesses.  I like to try a range of different strategies too so I don't play a game the same way twice.
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Postby White Nun » Mon Sep 26, 2011 6:54 pm

It took a little while, but I got everything back running the way I like it with Fallout3.  I decided to play as a ghoul woman refugee, but I didn't resurrect Jet this time around, I created a new character and named her 'Marie Jordan'.  I'm back with the Death Corps gear again coz I like it.

Sometimes it's good just to tag along with the traders when a girl is tired and fed up with getting into fights.

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The girl herself, - she's a real looker isn't she? :wink:  
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Postby Ross_Varn » Mon Sep 26, 2011 7:07 pm

Heh, the traders have helped me out of more than one scrape. :D
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Postby White Nun » Mon Sep 26, 2011 7:14 pm

Ross_Varn wrote:Heh, the traders have helped me out of more than one scrape. :D


Yes true enough, - I needed to get Marie back to Megaton from Rivet City and she didn't have any caps, was low on ammo and was pretty much exhausted.  Then along came the traders so she just followed along with them.  Not the most brilliant conversationalists though.
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Postby OneEye589 » Mon Sep 26, 2011 7:19 pm

Do you not use quick travel?
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Postby White Nun » Mon Sep 26, 2011 7:22 pm

OneEye589 wrote:Do you not use quick travel?


Na, that always seemed like cheating to me.

Besides she got to pick up some neat loot along the way from the bad guys the caravan guards shot.
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Postby OneEye589 » Mon Sep 26, 2011 8:17 pm

Ah, I always spend a lot of time doing random things while exploring, so to save time, not life, I quick travel. I lose interest in games pretty easily, so the less time I can cut doing stuff without much gain, the better.
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Postby Zupponn » Mon Sep 26, 2011 8:53 pm

Same with me.
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Postby Keldoclock » Mon Sep 26, 2011 9:14 pm

Caravan guards are pretty weak, man. I find that they die off really fast if you don't use the console to give em armor and miniguns.


On quick travel: Less time walking, more time shooting. Win.
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Postby White Nun » Mon Sep 26, 2011 9:16 pm

Ha ha, - I'm too much of a tourist for my own good.

Have any of you tried out the rideable motorcycle mod?  That's the best way to fast travel  :D

http://fallout3nexus.com/downloads/file.php?id=6005#
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Postby Keldoclock » Mon Sep 26, 2011 9:21 pm

I tried it, it's pretty crappy :\


Fallout engine isn't made to handle vehicles, modders have to use gimmicks like using a motorcycle-shaped armor that makes you run really fast, a furniture that can be controlled by the player, or gluing your skeleton to models. The hoverboard mod is alright, as is the vertibird, but the latter is plagued with bugs and the like.

C'mooon, its a fucking helicopter in Fallout.

Ah, when Skryim comes the first thing I'm going to do is remodel that horse into a mightyfine Aprilla Mana.
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Postby Ross_Varn » Mon Sep 26, 2011 10:01 pm

Quick Travel? Screw it. I'm immersed in the game, that just gets jarring.
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Postby White Nun » Tue Sep 27, 2011 12:17 am

Keldoclock wrote:Caravan guards are pretty weak, man. I find that they die off really fast if you don't use the console to give em armor and miniguns.


On quick travel: Less time walking, more time shooting. Win.


Well out of the five guards on that caravan one had a minigun and the other had a flame thrower.  They were doing pretty reasonably Ok on that run to Megaton.

More time walking the more interesting stuff you find  :wink:
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