IRONFALL - Faction Thread (Matt's Server)

terraria, dwarf fortress, whatever, they're all the same damn game

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Postby RunsWithLegos » Sat Sep 24, 2011 6:06 pm

half goblins half dwarves. we could be an alliance faction
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Postby Zupponn » Sat Sep 24, 2011 6:07 pm

Ironfall sounds tough. Are goblins tough? No. Goblins are cowards.
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Postby Scottsman » Sat Sep 24, 2011 6:47 pm

Not part of the faction, but I thinhk you guys would make good goblins. I always thought of them as kickass mechaniks, with steam tek and such. Just saying.
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Postby BFenix » Sat Sep 24, 2011 7:05 pm

Goblins are fun to play like in Magic The Gathering or Warhammer, I learned to respect them. But yes, alone or in few numbers they are puny and weak. We're also not that many in Ironfall so... I was more inclined to humans anyways. Giving Matt the word.
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Postby Ham701 » Sat Sep 24, 2011 9:05 pm

Hounskull will fill the goblin/ork gap. We'll be nomads at start seeing as everyone else is situated :?
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.

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Postby Ross_Varn » Sat Sep 24, 2011 9:14 pm

Definitely Human, guys. Tenacity and badassitude in equal measures? Go for it.
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Postby mgb519 » Sat Sep 24, 2011 10:40 pm

We can start out like mongols, only with quality instead of quantity?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby Ham701 » Sat Sep 24, 2011 11:14 pm

mgb519 wrote:We can start out like mongols, only with quality instead of quantity?


Mongols were quality. They were often outnumbered 3 to 1 by European armies and they won by a combination of skill, strategic genius, and inventions such as the stirrup. The idea that Mongols were massive hordes that overwhelmed their enemies is completely inaccurate.
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.

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Postby Scottsman » Sat Sep 24, 2011 11:49 pm

Ham701 wrote:Hounskull will fill the goblin/ork gap. We'll be nomads at start seeing as everyone else is situated :?

You have my support.
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Postby Zupponn » Sun Sep 25, 2011 2:45 am

Ham701 wrote:
mgb519 wrote:We can start out like mongols, only with quality instead of quantity?


Mongols were quality. They were often outnumbered 3 to 1 by European armies and they won by a combination of skill, strategic genius, and inventions such as the stirrup. The idea that Mongols were massive hordes that overwhelmed their enemies is completely inaccurate.

Pretend to run away. Enemy pursues. Ambush them. Repeat.
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Postby Zupponn » Fri Sep 30, 2011 1:20 am

Where is Ironfall exactly?
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Postby BFenix » Fri Sep 30, 2011 4:58 am

Zupponn wrote:Where is Ironfall exactly?


BFenix wrote:Ironfall Capital Coordinates

x: -136; z: 1603
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Postby SnakeMittens » Fri Sep 30, 2011 8:45 am

Yayyy! I found 29 surface iron and I've been trying to get back to Ironfall. Thanks BFenix!
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Postby SnakeMittens » Fri Sep 30, 2011 9:05 am

The great Baron was lost. He had been trying to slay a creeper; that much he remembered. Now, all that he knew was survival. He had no idea where he was, but he had found a temporary base to live in. Then, like a message from the gods, he was given the coordinates of his home! Immediately he set out on his epic journey, across deserts and oceans, through forests and plains, battling monsters as he went with only a stone sword. Once he was nearly slain again by a murderous creeper. At long last he spotted the mountains of his home; Ironfall! He could finally sleep peacefully in his own bed.

Yes, this actually happened. All of it.
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Postby Rone888 » Tue Oct 11, 2011 11:10 pm

Maybe I missed something, but why has'n't this topic seen any posts in a while?
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