Maybe I should have stated that before:
Muscle: Important for melee, attack damage, climbing, jumping and smashing
Spunk: Ability to avoid damage in melee, endurance, first aid, sprinting, drinking and swimming
Fumble Finger: Percetion, ranged weapons, riding, sneaking (yes, even orks can do that)
MoJo: sense of smell, leadership and latent magic power (you have to have a famous name before you can even dare to dream about learning magic)
Each stat can get a value of 2 to 6. This value determines which die is used for respective skill checks.
It would be good to have at least one more player.
Suddenly you find yourselves in the middle of a wild brawl. The loud roar of a dozen grunks fills your ears. The weakest and the slowest are already down. You know the shaman is watching you.
Many of the other grunks are bigger than you and eye you as easy pray - or dismiss you as unworthy enemies.
One of you was hitting the Rock rock with a stone when an even smaller grunk crash lands on him and both kiss the dust. You are not injured, but lying on the ground with the other one on top of you. You still have the stone in your hand. It now has a sharp edge somehow.
Last edited by knolli
on Fri Oct 28, 2011 10:45 am, edited 1 time in total.