HUGE civilization scenario
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- samuelzz10
- n00b
- Posts: 817
- Joined: Sun Oct 04, 2009 7:09 pm
- Location: planet express
HUGE civilization scenario
hey guys I've been working on a scenario where you can discover teck
and claim land but it isn't finished yet. anyways, I've barely touched the surface on what this scenario could be and so to help I was wondering if you guys wanted to post tecks to add to the scenario. (I might as well call it a supplement, it is already 5 pages)
Anyways, here is a teck template:
Teck:
Turns to discover:
Turns to create: (if it is a specialized unit)
Requires: (the teck you need before this one)
Teck description:
Tier 1:
(what the default teck does)
Tier 2: (write how many turns it takes to discover here)
(an improvement on tier 1)
Example:
Teck: Lazer weaponry
Turns to discover: 10
Requires: chemistry
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols
Tier 2: (3 turns)
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks
Tier 4: (3 turns)
you can make lazer swords
and claim land but it isn't finished yet. anyways, I've barely touched the surface on what this scenario could be and so to help I was wondering if you guys wanted to post tecks to add to the scenario. (I might as well call it a supplement, it is already 5 pages)
Anyways, here is a teck template:
Teck:
Turns to discover:
Turns to create: (if it is a specialized unit)
Requires: (the teck you need before this one)
Teck description:
Tier 1:
(what the default teck does)
Tier 2: (write how many turns it takes to discover here)
(an improvement on tier 1)
Example:
Teck: Lazer weaponry
Turns to discover: 10
Requires: chemistry
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols
Tier 2: (3 turns)
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks
Tier 4: (3 turns)
you can make lazer swords
Last edited by samuelzz10 on Sat Nov 05, 2011 7:03 pm, edited 1 time in total.
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- samuelzz10
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- Posts: 817
- Joined: Sun Oct 04, 2009 7:09 pm
- Location: planet express
- samuelzz10
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- Posts: 817
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- Legofighter
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- Joined: Sat Sep 03, 2011 2:42 pm
- Location: Frozen land of Canada
Re: HUGE civilization scenario
I like your idea
Here is another tech:(for med-evil and so(for the OTWeaponry you can use it always, tough )
Tek: Metal Krafting
Turns to discover: 6
Requires: mining tier 1
Metal Krafting let's you to make weapons out of metal.
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! ))
Tier 1:
you can make swords
Tier 2: (2 turns)
you can make spears and halberds
Tier 3: (4 turns)
you can make chainsaws, bayonets, maces, warhammers, and everything else...
Tier 4: (4 turns)
you can make guns (rifles...(badly, you cannot use them in combat as they don't have ammo(you need gunnery for that(except if they are OTC launchers))))
Tier 5: (5 turns)
your weapons get +1 to all attacks
Edit:OT weapons are my weak point... THEY ARE SO AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Double Edit:
And here is Mining
Tek: Mining
Turns to discover: 7
Requires: basic tools
Mining let's you dig in the ground for metal (you need to be near a mountain to place a mining facility)
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! ))
Tier 1:
you can mine bronze (that is copper and tin) , permits you to research Metal Krafting
Tier 2: (2 turns)
you can mine iron
Tier 3: (4 turns)
you can mine gold and everything else (except OT-ABS)
Tier 4: (1 turn)
you can mine OT-ABS
Here is another tech:(for med-evil and so(for the OTWeaponry you can use it always, tough )
Tek: Metal Krafting
Turns to discover: 6
Requires: mining tier 1
Metal Krafting let's you to make weapons out of metal.
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! ))
Tier 1:
you can make swords
Tier 2: (2 turns)
you can make spears and halberds
Tier 3: (4 turns)
you can make chainsaws, bayonets, maces, warhammers, and everything else...
Tier 4: (4 turns)
you can make guns (rifles...(badly, you cannot use them in combat as they don't have ammo(you need gunnery for that(except if they are OTC launchers))))
Tier 5: (5 turns)
your weapons get +1 to all attacks
Edit:OT weapons are my weak point... THEY ARE SO AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Double Edit:
And here is Mining
Tek: Mining
Turns to discover: 7
Requires: basic tools
Mining let's you dig in the ground for metal (you need to be near a mountain to place a mining facility)
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! ))
Tier 1:
you can mine bronze (that is copper and tin) , permits you to research Metal Krafting
Tier 2: (2 turns)
you can mine iron
Tier 3: (4 turns)
you can mine gold and everything else (except OT-ABS)
Tier 4: (1 turn)
you can mine OT-ABS
Last edited by Legofighter on Sun Feb 26, 2012 11:05 am, edited 3 times in total.
From the frigid cold of Canada, -40 year long.
- Legofighter
- Officer
- Posts: 172
- Joined: Sat Sep 03, 2011 2:42 pm
- Location: Frozen land of Canada
Re: HUGE civilization scenario
x
somebody delete this particular post, since I can't
somebody delete this particular post, since I can't
Last edited by Legofighter on Sun Feb 26, 2012 11:06 am, edited 3 times in total.
From the frigid cold of Canada, -40 year long.
- Legofighter
- Officer
- Posts: 172
- Joined: Sat Sep 03, 2011 2:42 pm
- Location: Frozen land of Canada
Re: HUGE civilization scenario
Here is Basik Tools and Gunnery:
Tek: Basik Tools
Turns to discover:1
Requires: The Almighty Minifig
Let's you make basik tools
Tier 1:
Let's you make basik tools and research all teks that need this
Tek: Gunnery
Turns to discover: 10
Requires: Metal Krafting tier 4
Gunnery is used to make ammo for guns and upgrade them
Tier 1:
you can make muskets, pistols, rifles and basic ammo
Tier 2: (4 turns)
you can make canons, shotguns and canonballs and gunpowder barrels
Tier 3: (8 turns)
you can make snipers, assault rifle and MkI explosives
Tier 4: (4 turns)
you can make MkI missiles, MkII and MkIII explosives
Tier 5: (3 turns)
you can make all explosives and up to MkIV missiles
Tier 6: (12 turns)
enables all kind of bombs/explosives and lets you research lazer weaponry (kind of replaces chemistry(bombs are CHEMISTRY!!!))
edit:
changes to Lazer weaponry:
Tek: Lazer weaponry
Turns to discover: 10/Already Researched if you have gunnery tier 6
Requires: chemistry/gunnery
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols and lazer CC weapons (sword,...)
Tier 2: (3 turns/Already Researched if you have gunnery tier 6 )
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks
Write tek with a K at the end, its more briKwarsy
Tek: Basik Tools
Turns to discover:1
Requires: The Almighty Minifig
Let's you make basik tools
Tier 1:
Let's you make basik tools and research all teks that need this
Tek: Gunnery
Turns to discover: 10
Requires: Metal Krafting tier 4
Gunnery is used to make ammo for guns and upgrade them
Tier 1:
you can make muskets, pistols, rifles and basic ammo
Tier 2: (4 turns)
you can make canons, shotguns and canonballs and gunpowder barrels
Tier 3: (8 turns)
you can make snipers, assault rifle and MkI explosives
Tier 4: (4 turns)
you can make MkI missiles, MkII and MkIII explosives
Tier 5: (3 turns)
you can make all explosives and up to MkIV missiles
Tier 6: (12 turns)
enables all kind of bombs/explosives and lets you research lazer weaponry (kind of replaces chemistry(bombs are CHEMISTRY!!!))
edit:
changes to Lazer weaponry:
Tek: Lazer weaponry
Turns to discover: 10/Already Researched if you have gunnery tier 6
Requires: chemistry/gunnery
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols and lazer CC weapons (sword,...)
Tier 2: (3 turns/Already Researched if you have gunnery tier 6 )
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks
Write tek with a K at the end, its more briKwarsy
Last edited by Legofighter on Sun Feb 26, 2012 11:07 am, edited 5 times in total.
From the frigid cold of Canada, -40 year long.
- Legofighter
- Officer
- Posts: 172
- Joined: Sat Sep 03, 2011 2:42 pm
- Location: Frozen land of Canada
Re: HUGE civilization scenario
x
delete this post too
delete this post too
Last edited by Legofighter on Sun Feb 26, 2012 11:06 am, edited 2 times in total.
From the frigid cold of Canada, -40 year long.
- Keldoclock
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Re: HUGE civilization scenario
Why would anyone take lasers if they are almost the same as guns? I think it would be much, much smarter to churn out explosives than chase after +3 damage.
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- Robot Monkey
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Re: HUGE civilization scenario
I like this idea, but not as a standard brikwar, with minifigs and such. However, I could see this pulled off easily with micro units.
- pesgores
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Re: HUGE civilization scenario
Reminds me of Civilization. I actually bet that the original intention was to mimic it.
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My official post number 1000 was "The whole battle?"
- Legofighter
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Re: HUGE civilization scenario
i made those tek's just for those that want to make a really MUTTA FUCKIN LONG CAMPAIGN!
And here is THE ALMIGHTY MINIFIG
Tek:The almighty MINIFIG
Turns to discover:Already Researched
Turns to create: 2/each turn
Minifigs are your main fighting forces
Tier 1:
Let's you recruit minifigs and 1 hero to lead them
Tier 2: Already Researched
Let's you recruit heavies and gunners
Tier 3: (2 turns)
Let's you recruit pilots and officiers
Tier 4: (2 turns)
Let's you train regular units into cavalrymans, snipers... or/and upgrade them into better units(ex: pilot into pilot officier) and train a UNLIMITED number of heroes!!!
Thats it!
I will maybe make a tek tree
And here is THE ALMIGHTY MINIFIG
Tek:The almighty MINIFIG
Turns to discover:Already Researched
Turns to create: 2/each turn
Minifigs are your main fighting forces
Tier 1:
Let's you recruit minifigs and 1 hero to lead them
Tier 2: Already Researched
Let's you recruit heavies and gunners
Tier 3: (2 turns)
Let's you recruit pilots and officiers
Tier 4: (2 turns)
Let's you train regular units into cavalrymans, snipers... or/and upgrade them into better units(ex: pilot into pilot officier) and train a UNLIMITED number of heroes!!!
Thats it!
I will maybe make a tek tree
From the frigid cold of Canada, -40 year long.