Your Armies' Best Technology?
Moderators: Dr. X, ikensall, fredde
Your Armies' Best Technology?
It's my hacker divisions teleporter. It's still in it's beta stages, (Note the mismatched bricks) but the Engineer-Bots are working around the clock to improve it.
See, it's very unstable. Unless it has exact settings put into it, it has a bad habit of closing the portal while the minifig is inside. Not a glood place to be.
Plus, if you don't constantly attend to the gamma ray generator, the clear brick on top, it will collpase into itself, creating a black hole for about 2 seconds, and destroying everything within 5 miles.
That little pack connected to the main structure, connected by the wire, is an X-ray generator. The combination of these two waves allows the user to teleport to another teleporter within 500 miles.
Time travel's been getting me down.
- ace121
- Cannon Fodder
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I can't be assed to take pictures of it, but imagine this:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3296685
But with a small array of bits and bobs on the cockpit. Then add four small radar dishes, one under each wing. The bits and bobs are a ray sheild projector and its small buffer, there is a powerful fusion power core now built into the aircraft, and the radar dishes are the heat sinks.
Okay... It's highly experimental and can only block four attacks before beginning to overheat. Anything over eight and it will go into meltdown, causing either an implosion destroying the vehicle, or a nuclear explosion killing everything for a hundred or so meters immedialtely.
Hopefully, I can at least double the strength of its buffer and power source so it can be far more indestructible and far less nuclear explosiony
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=3296685
But with a small array of bits and bobs on the cockpit. Then add four small radar dishes, one under each wing. The bits and bobs are a ray sheild projector and its small buffer, there is a powerful fusion power core now built into the aircraft, and the radar dishes are the heat sinks.
Okay... It's highly experimental and can only block four attacks before beginning to overheat. Anything over eight and it will go into meltdown, causing either an implosion destroying the vehicle, or a nuclear explosion killing everything for a hundred or so meters immedialtely.
Hopefully, I can at least double the strength of its buffer and power source so it can be far more indestructible and far less nuclear explosiony
"I am Aceman, bringer of quote"
- IVhorseman
- If she don't want the brick, she won't get the dick
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Honestly, the only super high technology my armies possess is artificial intelligence equal to a minifig, plasma weapon technology small enough to be used in hand-held weapons, and repulsor-lift technology. you know, standard sci-fi crap.
I do have ONE creation with a really large, unique particle gun, but i'm uploading that later when i get pictures.
I do have ONE creation with a really large, unique particle gun, but i'm uploading that later when i get pictures.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
- If she don't want the brick, she won't get the dick
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Here we go.
This is the Sandstorm SCD (Support Cannon Droid), top of the line technology for the Galactic Union. walking on four spear-tipped legs, it's true power lies in the enormous cannon located on top. capable of firing a solid beam with a three inch diameter, everything caught within the blast is incinerated at 6d6 damage. Unfortunately, the beam must spend a full turn charging up the blast before it can be fired, and if it is not discharged immediately, it explodes in a 2d10 blast.
This is the Sandstorm SCD (Support Cannon Droid), top of the line technology for the Galactic Union. walking on four spear-tipped legs, it's true power lies in the enormous cannon located on top. capable of firing a solid beam with a three inch diameter, everything caught within the blast is incinerated at 6d6 damage. Unfortunately, the beam must spend a full turn charging up the blast before it can be fired, and if it is not discharged immediately, it explodes in a 2d10 blast.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Almighty Benny
- Jaw-Jaw
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- 501stCadians
- Galidor
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- Hero
- Posts: 63
- Joined: Sat Aug 09, 2008 2:43 pm
- Location: Earth
My army is more of an Inquisitional style, so mostly lots of shootiness and some weird instruments of destruction and punishment. My favorites would have to be some custom automatics i made for the troops and a special railgun in the shape of a cross. Also, some biological and plasma weapons are used, but not as often. FOR THE HOLY ONE!
When cities burn and armies turn to flee in diseray
The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
"Tis better to have faught and lost, than to have never faught at all!"
The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
"Tis better to have faught and lost, than to have never faught at all!"
- Theblackdog
- Pooplord
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The Grenade Launcher. Essentially it's a weapon that can fire MKI Grenades at a rate of up to 3 per turn. The grenades arc, so with the help of a Scout the Grenade Launcher trooper can attack enemies from behind cover.
No picture, but it was inspired by the gun on the left in this photo:
http://www.mocpages.com/image_zoom.php? ... ntry12.jpg
No picture, but it was inspired by the gun on the left in this photo:
http://www.mocpages.com/image_zoom.php? ... ntry12.jpg
- IVhorseman
- If she don't want the brick, she won't get the dick
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pics or it didn't happen.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
I like the jackhammers.IVhorseman wrote:Here we go.
This is the Sandstorm SCD (Support Cannon Droid), top of the line technology for the Galactic Union. walking on four spear-tipped legs, it's true power lies in the enormous cannon located on top. capable of firing a solid beam with a three inch diameter, everything caught within the blast is incinerated at 6d6 damage. Unfortunately, the beam must spend a full turn charging up the blast before it can be fired, and if it is not discharged immediately, it explodes in a 2d10 blast.
What are the clear pieces behind the solar-panel type things? I don't think I've seen them before.