Why do you insist on constantly being such a little prick?Robot Monkey wrote:Oooh, pedobeluga got some OTCs! Hear that guys? We're supposed to be afraid, or something like that...
I stand by my opinion about the OTC's, there are just too damn many.
Moderators: Zahru II, Bragallot, RedRover, Natalya
Why do you insist on constantly being such a little prick?Robot Monkey wrote:Oooh, pedobeluga got some OTCs! Hear that guys? We're supposed to be afraid, or something like that...
Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
Natalya wrote:Wtf is going on in this thread?
stubby wrote:A 5d10 shield and two blasters means it needs at least a Size 4 power source somewhere.
Natalya wrote:Wtf is going on in this thread?
They're not where you'd expect - they're in the middle of 8.5: Field Hazards in the 2010 rules.Colette wrote:Oh shit, it's just that I looked in the rulebook and it gave forcefields as an example of a 5d10 structure. Although I never knew that there were official rules for force fields. Back to the drawing board for me I guess.
Natalya wrote:Wtf is going on in this thread?
Seriously, it's this and a size 1-2ish power source or having to find a way to attach a nuclear reactor to that little droideka knock-off.Silverdream wrote:Seriously man, I would limit it to 1d10. Enough to resist grenades and most blasters, but not enough to be overpowered.
The only rule you'd really have to break would be the part that says the Shield Projectors have to be on the droids themselves - I think everything else could be worked around. The shield projector ship would have to have line of sight to any droids it was protecting. Energy Shield dice are limited by the Size of the force fields (1d6 per 1" of Size), but that leads to a cool game mechanic where droids can increase the power and size of their Shields by grouping together.Energy Shields
Cost: Size"xCP per 1d6 Energy Shield or 1d10 Specialized Shield
While not Hazardous in the usual sense, Energy Shield dice are treated as a type of Hazard Dice, subject to the same Field Size limits as other Hazard Dice. Energy Shields are not especially cost-effective as a replacement for standard Armor, but they do open up extra protection options for a Creation that has already reached its maximum Structure Level.
By default, Energy Shields work against all kinds of incoming Damage, although certain campaign settings or strategies can call for Specialized Shields which are super-effective against a specific attack type but completely ineffective against other Damage types. In sci-fi settings, starships often have separate Specialized Shields for energy weapons and for physical projectiles, while a fantasy setting may have Specialized Shield enchantments against melee weapons or against ranged projectiles. A standard Energy Shield die protects against 1d6 points of incoming Damage of any type, while a Specialized Shield die protects against 1d10 points of incoming Damage of its designated type.
When activated, Energy Shield dice are triggered by every incoming attack that does at least one point of Damage (or, for Specialized Shields, every incoming attack of the appropriate type). The same Energy Shield die can be triggered multiple times in the same turn by multiple attacks, but each time a die is triggered it counts one more inch against the Creation's Weapon Size limit. Once that limit is reached, the Creation is out of power to activate Energy Shields or any other weapons or devices until its next turn. Opponents may take advantage by using Opportunity Attacks to overload a heavily-shielded Creation on its own turn, before it's able to bring its weapons to bear.
On a Creation with multiple Energy Shield dice, the dice are triggered in sequence rather than all together. At least one point of Damage must get past the first Energy Shield die in order to activate the next, and the Creation must have sufficient room left in its Weapon Size limit to trigger each new die.
- Even in very simple battles, Creations with Energy Shield dice should have some means of showing how much power they have left available in their Weapon Size limit for the turn (usually with a series of pips on some surface), or, at the very least, some indicator of whether the Energy Shields are up or down (with a switch element or any other removable piece used as an Energy Shield indicator).
It costs an Action to activate or deactivate Energy Shields. Individual Energy Shield dice can be activated or deactivated independently - a hovertank might have five Energy Shield dice but only choose to activate one of them, for example, if it expects to suffer a large number of small attacks rather than a small number of large ones. An Operator can also use an Action to take direct control of Energy Shields over the course of a turn, deciding how many Energy Shield dice to activate for each incoming attack - a useful way of conserving limited Energy Shield defenses for when they're most important.
Energy Shields are created by Shield Projectors extruding from the surface of the Creation they protect. Any elements or objects can be used as Shield Projectors, as long as they're obvious to all players; these have no extra cost beyond what was already paid for the Energy Shield dice. Shield Projectors can't project past solid objects, so only the elements with immediate line of sight to one or more Projectors can be protected. If any part of an individual element has line-of-sight to the Shield Projector and is within the Field Size, the whole element is protected, including sides of the element facing away from the Projector. If a Creation has exposed surfaces facing in multiple directions, it'll need multiple Shield Projectors if it wants to cover all of them. Shield Projectors can be vulnerable to Component Damage attacks, and are always one Structure Level weaker (minimum Structure Level zero) than the Creation they're mounted on, although they are also protected by their own Energy Shield dice while activated.
Natalya wrote:Wtf is going on in this thread?
I'm not exactly following this statement. Would that mean that several droids forming a squad would augment each others' energy shields?but that leads to a cool game mechanic where droids can increase the power and size of their Shields by grouping together.
Warhead wrote:my head burns with War.
That's actually a pretty cool idea.Rev. Sylvanus wrote:I'm not exactly following this statement. Would that mean that several droids forming a squad would augment each others' energy shields?but that leads to a cool game mechanic where droids can increase the power and size of their Shields by grouping together.