IVhorseman wrote:Personally I think a size 3 machinegun (3d6 damage, UR 5, 11" range, and able to dish out several rounds of damage in a turn) is one of the most dangerous weapons on the field.
Robot Monkey wrote::sbr:
For different types of rounds, I'd just have different "shells" (as if the gun has an unlimited supply of regular shots) but then you could have specialty rounds the gun could fire with different splash and damage, but have a limited number of those, and how many specialty shells you have left could be tracked by pips or actual brickbuilt rounds next to the gun.
Scarapis wrote: Grapeshot
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