Ezra's Minions -
Ezra repositions and advances with his army; he uses his heroic feat to give himself and the cultists double attack. The burrower burrows and moves along with them. Since nothing is in range, they save up their actions for reacting.Ferdinand and the engineers
Ferdinand uses his engineering prowess to fuse the ribault and the warmachine together into a rolling platform of death. It cannot perform any actions this round tho, because they need warm up the engines. The cannon gets loaded and is ready to fire.Undead Spearhead
Same thing as with Ezra's; troops reorganize and advance. The bone champion moves towards the siege equipment with the abominations while the rest of the army advances towards enemy infantry.Imperial Infantry
'Let's make haste and waste no time, men!' says Arthel and inspires his whole army to gain additional movement, which results in a stunning +11 inches.
As such, Arthel and a squad of swordsmen engages CG, but both attack and counterattack rolls are miserable, and nobody gets hurt.
The other squad advances as well, and fall prey to the corruptors, who shoot down two. The cleric uses his feat to shield himself. One of the corruptors critfail, and his gun explodes and covers him in toxins which kills the cultist.
However, the second attack volley kills the cleric. Meanwhile, the crossbowmen catch up, and open fire, killing one cultist and damaging Ezra (- 1 hp).
One the other side, damage rolls are still miserable.Overview and kills:
heavyfishcannon: 4 (3+1 self)
Send orders for Turn 2!