The Republic of Independent Nations
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Re: The Republic of Independent Nations
Nice work! The dreadnut is probably my favorite, although the scout mech is also sweet.
- BFenix
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Re: The Republic of Independent Nations
Nice updates. The chaplain is getting mighty close to a techpriest. Digging the new gauntlet on the Dreadnut.
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Re: The Republic of Independent Nations
Thanks guys! The Dreadnut is quickly becoming my favorite mech too.
and @BFenix: That's sorta what I'm going for, except the chaplain only heals minifigs and hardsuits, vehicle repair is left to the good ol' engineer.
and @BFenix: That's sorta what I'm going for, except the chaplain only heals minifigs and hardsuits, vehicle repair is left to the good ol' engineer.
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Re: The Republic of Independent Nations
Damn Awesome, the scout mech looks very useful.
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Re: The Republic of Independent Nations
That CC mech is awesome! I totally dig that sword.
Now I see why you had such a powerful jumpjet as a suggestion in that other thread too... I was imagining that it was some kind of elite jump-pack! You might as well consider that jetpack integrated with the armor of the powersuit so that it's all one cohesive piece of equipment.
Now I see why you had such a powerful jumpjet as a suggestion in that other thread too... I was imagining that it was some kind of elite jump-pack! You might as well consider that jetpack integrated with the armor of the powersuit so that it's all one cohesive piece of equipment.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: The Republic of Independent Nations
These are all spectacularly awesome.
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Re: The Republic of Independent Nations
Loving the Scout mech myself, thought I would like to see its legs in greater detail.
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Re: The Republic of Independent Nations
The scout is badass.
- Robot Monkey
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Re: The Republic of Independent Nations
Earlier in the thread I have a breakdown of it's frame. It's still the same old Punisher I've been updating for the past few years.Whiteagle wrote:Loving the Scout mech myself, thought I would like to see its legs in greater detail.
@IV: Also, I'm considering counting the round plates on the bottom of the Dreadnut's feet as a kind of jump-pack too, except the kind that launches it pretty far, and it lands on the next turn... with the force of an artillery shell. (It'd count as a high explosive artillery shell hit, and the Dread couldn't do anything that turn.) (Also note it'd be a one-use thing)
Otherwise, thanks guys!
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Re: The Republic of Independent Nations
The space commando has a similar build to my ZMC hardsuits. I like it!
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Re: The Republic of Independent Nations
So it's an explosive that detonates upon landing?
It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.
It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: The Republic of Independent Nations
Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic...IVhorseman wrote:So it's an explosive that detonates upon landing?
It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.
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Re: The Republic of Independent Nations
Wow this thread is full of all kinds of.... stuff happening.
Seriously though, full of awesome; especially your mechs, hardsuits and the panther. The helicopter and barge are pretty sweet too.
Seriously though, full of awesome; especially your mechs, hardsuits and the panther. The helicopter and barge are pretty sweet too.
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Re: The Republic of Independent Nations
Rules-wise it'd be equivalent to one.Robot Monkey wrote:Not exactly an explosion, more of a massive shockwave upon landing. Then again, some kind of a jump-pack equipped kamikaze style unit would be epic...IVhorseman wrote:So it's an explosive that detonates upon landing?
It's already a vehicle, so just treat the jets on the bottom of the feet as thrusters for however many inches you feel appropriate. Strap some bombs to it that blow up once it lands and wha-bam! you've got yourself a hell of an explosion. It would do damage to itself as well, but I imagine that your dreadnut has the armor to handle it anyways.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: The Republic of Independent Nations
I haven't had much experience with this game, but if you were to design a suspension system for the legs of aforementioned jumping explodeybot wouldn't you be able to fudge in some kind of rule where you reduce or negate the damage the mech would take when landing?IVhorseman wrote:Rules-wise it'd be equivalent to one.Robot Monkey wrote:It's a shockwave!IVhorseman wrote:It explodes.
I've noticed this game seems to rely heavily on house rules.