DOOM roguelike
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- IVhorseman
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DOOM roguelike
So I'm not sure why I haven't introduced you guys to this earlier, but I know plenty of you are fans of roguelikes and ultraviolence. Oftentimes, both! Anyways, this is one of the coolest roguelikes I've played now that it's in it's most recent stage. Multiple character classes, three act storyline, and more weapons than you can shake a stick at - including a couple warhammer weapons like chainswords and bolters!
Click here to access the page and download a roguelike based off of the game DOOM. Fight your way deeper and deeper into the phobos moon base, deimos, and even hell itself, facing horrible demons and zombies along the way and blowing them to pieces with your incredible weaponry! Good luck against the Cyber Demon and Spider Mastermind!
Click here to access the page and download a roguelike based off of the game DOOM. Fight your way deeper and deeper into the phobos moon base, deimos, and even hell itself, facing horrible demons and zombies along the way and blowing them to pieces with your incredible weaponry! Good luck against the Cyber Demon and Spider Mastermind!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- BFenix
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Re: DOOM roguelike
Definitely going to check it out.
I actually had the idea (a few years back) of making a Doom/Unreal inspired RPG based on the Brikwars combat system where "kill everything that moves" was the order of things.
Expectations are high.
I actually had the idea (a few years back) of making a Doom/Unreal inspired RPG based on the Brikwars combat system where "kill everything that moves" was the order of things.
Expectations are high.
- Tzan
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Re: DOOM roguelike
Remind us again when the graphic version come out.
- IVhorseman
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Re: DOOM roguelike
Like literally this week or something ridiculously soon like that.
edit: JUST KIDDING IT'S NOW
Brikwars should already be played as if it were DOOM, complete with the music and missile launchers and everything!
edit: JUST KIDDING IT'S NOW
Brikwars should already be played as if it were DOOM, complete with the music and missile launchers and everything!
Last edited by IVhorseman on Wed Feb 29, 2012 7:26 pm, edited 1 time in total.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- BFenix
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Re: DOOM roguelike
This is hard! Even in the "Hey, not to rough" difficulty is tricky! (incoming or warhead smiley)
I'm going with your classic Marine with the Ironman trait (its tons of fun to read the traits description and pretty much any other comment here and there), yet, those health globes and packs are getting scarce.
I'm going with your classic Marine with the Ironman trait (its tons of fun to read the traits description and pretty much any other comment here and there), yet, those health globes and packs are getting scarce.
- IVhorseman
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Re: DOOM roguelike
Yes, very. I've only beaten HNTR, and only once. Went marine with all the shotgun and pistol traits, since I found a bunch of rare pistols and modified the hell out of them.
Marines with son of a bitch and triggerhappy get access to ammochain, which is one of the best traits in the game!
Marines with son of a bitch and triggerhappy get access to ammochain, which is one of the best traits in the game!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- BFenix
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Re: DOOM roguelike
Yeah, I'm finally managing to survive and getting my hands on the heavier weapons and power-ups. You also gotta pay attention to your Inventory. Pistols and the regular shotty get kinda useless when you find the Chaingun and the Combat Shotgun, right? Anyways, just the fact that there are no extra lives just makes it all even more tense. I never really enjoyed RL's, but I'm having <a href='http://tinyurl.com/y42zurt'>alot</a> of fun with this one!
- IVhorseman
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Re: DOOM roguelike
The Assemblies Page is also a must-have if you plan on going wizkid. It's worth it to remember how easy it is to get things like tactical boots, gatling guns, and even a chainsword if you missed The Chained Court's chainsaw.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- BFenix
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Re: DOOM roguelike
That's an awesome addition to the game.
- IVhorseman
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Re: DOOM roguelike
how far do you generally get?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- knolli
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Re: DOOM roguelike
Got fried by the first Imp on the first underground level at normal difficulty. Didn't play since.
Ross_Varn wrote:Knolli is awesome.
- BFenix
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Re: DOOM roguelike
I'm on my longest run right now... Took a break at Level 7, which is simply this big room with a bloodied wall and demonic screams from the other side. Going further down...IVhorseman wrote:how far do you generally get?
Ironman LvL 2, Though as nails LvL 1 and Son of a bitch LvL 1
- BFenix
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Re: DOOM roguelike
EDIT: I managed to reach Marine Level 5 and go down to Deimos, level 10. But then I got killed by a Baron... to express my rage, I made a meme.BFenix wrote:I'm on my longest run right now... Took a break at Level 7, which is simply this big room with a bloodied wall and demonic screams from the other side. Going further down...IVhorseman wrote:how far do you generally get?
Ironman LvL 2, Though as nails LvL 1 and Son of a bitch LvL 1
I'm going to pussy out to the lower difficulty, although I'm afraid it wont be as challenging.
Any tips, IV?
- IVhorseman
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Re: DOOM roguelike
Yeah, stay the FUCK away from The Wall, lmao. The Wall is a special level (as all of the red staircases are) which requires you to shoot rockets at the wall until you bust a hole in it, and THEN deal with the horde of Hell Knights and Barons of Hell that pour out. If you manage to make
Oftentimes in DOOM, your best option will be to fire rockets blindly into the darkness because you can hear the screams of the horror that awaits you. If you can get ahold of a tracking map, you get to know where all monsters are on the map without exploring any of it, and it's updated every turn. all projectiles (except the thrown knife) will continue past your vision until it hits something, or reaches the end of it's range (usually quite far, especially with rockets).
Shotguns are also great: they never miss, and deal damage to everything within a cone. Unfortunately, damage drops off as distance increases. The regular shotgun is still good (read: excellent) at shooting guys just out of your range of vision. The double shotgun does more damage and shoots twice, but it's cone is much shorter, and won't even damage things at the very edge of your vision. Fortunately, the cone is also really fat.
Oftentimes in DOOM, your best option will be to fire rockets blindly into the darkness because you can hear the screams of the horror that awaits you. If you can get ahold of a tracking map, you get to know where all monsters are on the map without exploring any of it, and it's updated every turn. all projectiles (except the thrown knife) will continue past your vision until it hits something, or reaches the end of it's range (usually quite far, especially with rockets).
Shotguns are also great: they never miss, and deal damage to everything within a cone. Unfortunately, damage drops off as distance increases. The regular shotgun is still good (read: excellent) at shooting guys just out of your range of vision. The double shotgun does more damage and shoots twice, but it's cone is much shorter, and won't even damage things at the very edge of your vision. Fortunately, the cone is also really fat.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- BFenix
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Re: DOOM roguelike
What about the Combat Shotgun? Is it as good as the regular one? Despite the obvious ammo capacity.