Lord Mercat wrote:Blazing Tenacity- When this unit would be killed, roll 3d6. If each of the 3 die has a result of 4 or higher, the unit will revive at the start of it's next turn with 1 health. May only be used once per match.
Lord Mercat wrote:Quick to Bail- When this unit would be hit by an AoE attack, roll 1d6, upon a roll of 5 or higher, this unit takes no damage. Unit is automatically moved in a random direction outside of the AoE attack's range of effect. A natural critical cancels this ability.
Lord Mercat wrote:After-Image-(Heroes Only) Enemy units take a -2 penalty on their skill rolls when targeting this unit. After-Image is only considered to be in effect when there is an open space of at least 1 inch on at least one side of the fig.
Lord Mercat wrote:Man I'm Pretty- Every other turn, roll 1d6. Upon a result of 3 or lower, nothing occurs. Upon a result of 4 or above, this unit may not take a normal action. Instead, the unit pauses to admire himself/herself. All units (allies included) within a 6" radius of the narcissistic unit must roll 1d6. If the roll for a unit is below 4, that unit may not take a normal action on their next turn, instead taking their turn to admire the studliness (pun intended) of the Self-Admiring fig.
Lord Mercat wrote:Point taken about Afterimage and Superior form, looking back they feel.... unispired. So I will remake them to be more interesting, starting with AfterImage, how's this instead?
After-Image (Unit must have a minimum of 8" move, unit may not have any abilities that hinder movement) After this unit makes a movement amounting to at least half of its full move, place a token (preferably an identical figure if you have one) on the space the unit began its move from. When this figure is targeted and there is a token on the field, before skill is rolled, the attacking unit rolls 1d6. Should the unit roll below 4, the unit's attack/movement is redirected towards the token instead. (if the attacking unit may not reach the token, the attack cannot be made and is canceled) Tokens are destroyed after any successful hit, or vanish regularly upon the unit's next activation after leaving the token. Additionally, the unit may opt to roll 1d6 upon moving it's full move value. Should the roll be 5 or higher, one additional token may be placed on the field at the halfway point between the first token and the end of the unit's move. Should the roll be lower than 5, no tokens may be placed this turn.
I will also alter the Man I'm Pretty ability to activate every turn, I didn't want to make it every turn at first because it seemed like it might be a bit overpowered, but looking back I don't think it will hurt.
Users browsing this forum: No registered users and 1 guest