Version 1.2

terraria, dwarf fortress, whatever, they're all the same damn game

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Version 1.2

Postby knolli » Thu Mar 01, 2012 4:25 pm

Image

Now it should be the other way round! GO KITTY! CHASE THEM AWAY!! cults FTW!
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Re: Version 1.2

Postby RunsWithLegos » Thu Mar 01, 2012 10:24 pm

it don't work
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Re: Version 1.2

Postby knolli » Fri Mar 02, 2012 7:38 am

RunsWithLegos wrote:it don't work

Damn. Ok, I was talking about the image from SnakeMittens' signatur. "CREEPERS - No-one is safe!"
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Re: Version 1.2

Postby SnakeMittens » Fri Mar 02, 2012 9:52 am

I shall provide the picture then.

Image
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Re: Version 1.2

Postby knolli » Fri Mar 02, 2012 12:45 pm

I don't know why the link didn't work. Never mind.

I just love the idea that creepers fear cults. Additional hight is not bad, or new biomes. Or Zombie Sieges. Or that you can place slabs and stairs upside down. Always wanted that. But cults!! :mrgreen:
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Re: Version 1.2

Postby RunsWithLegos » Fri Mar 02, 2012 3:24 pm

BUT IRON GOLEMS
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Re: Version 1.2

Postby SnakeMittens » Fri Mar 02, 2012 8:48 pm

BUT cults

Your argument is invalid.
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Re: Version 1.2

Postby Keldoclock » Fri Mar 02, 2012 10:17 pm

BUT UPSIDE DOWN STAIRS AND HALF BLOCKS!
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Re: Version 1.2

Postby knolli » Sat Mar 03, 2012 3:50 am

Stop! I surrender. You out-trolled me.

Honestly, what do you think about the changes in 1.2?
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Re: Version 1.2

Postby SnakeMittens » Sun Mar 04, 2012 10:44 am

Everything is awesome.
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Re: Version 1.2

Postby mgb519 » Sun Mar 04, 2012 6:07 pm

cult's are adorable, but they meow and make you feel bad for not having fish.
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in 1938.
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