Fortress BRIKHALLS

terraria, dwarf fortress, whatever, they're all the same damn game

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Re: Fortress BRIKHALLS

Postby Robot Monkey » Sun Mar 11, 2012 4:22 pm

Also, concerning a symbol for brikhalls, we have a red creeper face now, but I suggest a flag, like this:

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Re: Fortress BRIKHALLS

Postby Keldoclock » Sun Mar 11, 2012 7:30 pm

extend that one block higher and make the center a gold brick/blank wool and you have my face.
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Re: Fortress BRIKHALLS

Postby Robot Monkey » Sun Mar 11, 2012 7:46 pm

@Keldo: :?

Also, made up some backstory for my character:

Robot Monkey has no Idea who he truly is. The first memory he has is waking up on a laboratory table, a doctor looking over him and cackling. Robot was told that he died fighting in a war, but the doctor didn't specify what war it was. The man's name was Doctor Thaddeus Quirke, head of Project: GRIKE. The aim of project GRIKE was to resurrect men using redstone, amongst other mechanisms, and turn them into cold, heartless killing machines. It worked in resurrecting Robot, but he was unsure of who he actually was before. A group of religious crusaders sacked the laboratory and killed Doctor Quirke, but RM managed to escape. He eventually found himself, near death, at the doors of Fortress Brikhalls. He became a member of the brikwarriors, and has since loyally served Brikhalls and it's leaders.

EDIT: added backstory for my friend, Hiwho.
However, Hiwho was a different story. He was more thoroughly damaged, and was in need of full body repairs. He was in the middle of being rebuilt when the religious crusaders struck, and he was never finished. Eventually, Robot Monkey found his way to the abandoned laboratory, and found his brother, lying there, dormant. Robot finished the body of his counterpart with ease, but it was his brain that was the real challenge. Robot repaired it most of the way, but Hiwho, to this day, still has trouble speaking and is prone to randomly shutting down.
Last edited by Robot Monkey on Tue Mar 13, 2012 9:16 pm, edited 1 time in total.
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Re: Fortress BRIKHALLS

Postby Ross_Varn » Sun Mar 11, 2012 8:33 pm

-yep, I've found the guy who said "Great Quirk!" in the midst of the madness of that meeting
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Re: Fortress BRIKHALLS

Postby Keldoclock » Sun Mar 11, 2012 8:49 pm

Robot Monkey wrote:@Keldo: :?


Just an observation :P
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Re: Fortress BRIKHALLS

Postby Scottsman » Mon Mar 12, 2012 5:11 pm

Does anyone mind if I bring in a few outsiders? They are of our mindset, even if they have not officially been taught our way.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Mon Mar 12, 2012 5:16 pm

aslong as they are not assholes.
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Re: Fortress BRIKHALLS

Postby Scottsman » Mon Mar 12, 2012 6:04 pm

Naw, two good friends of mine. On of them can be a bit of a troll, but nothing as bad as what we do here on a daily basis.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Wed Mar 14, 2012 7:12 am

made a tower out of the old map room. feel free to improve on it.
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Re: Fortress BRIKHALLS

Postby Olothontor » Wed Mar 14, 2012 7:22 am

RunsWithLegos wrote:aslong as they are not assholes.


::ahem:: Incorrect. According to our official Code of Conduct, you are not allowed to be an Ass (capital A). There are no rules about being an asshole, although it can be presumed by extension that an Ass can easily be an asshole.

That is all.
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Re: Fortress BRIKHALLS

Postby 501stCadians » Wed Mar 14, 2012 9:14 am

Scottsman wrote:Does anyone mind if I bring in a few outsiders? They are of our mindset, even if they have not officially been taught our way.


The more, the merrier. However, you will be responsible for any and all actions they make. If i see any Greifing or general being a complete Ass, then it's banhammers for them. They must also respect the Roleplay(AHURM, ROSS).
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Re: Fortress BRIKHALLS

Postby Olothontor » Wed Mar 14, 2012 9:21 am

501stCadians wrote:They must also respect the Roleplay(AHURM, ROSS).


We're working on that bit. I have an idea to throw his way the next time I see him online.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Wed Mar 14, 2012 10:29 am

when is the next RP event? also we need to dig deeper into the fort, we are on the freaking surface for all intents and purposes.

I cutt a hallway through the back of the regestration office down to the tradesmen hall.

Did Mal and Das read my fluff on the End touched peoples?
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Thu Mar 15, 2012 1:23 am

turned the kennels into a staircase, which leads to a hallway i widened, that leads to what i hope to turn into the GRAND HALL where we have our feasts and what not.

The Barracks is almost full, another floor will be needed

also mobs have been getting in through Das' old room.
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Re: Fortress BRIKHALLS

Postby 501stCadians » Mon Mar 19, 2012 8:35 pm

What brainless idiot tore up my carpeting, my redstone, my doors, and killed my cult?


EDIT:

And bricked up Pirate's house/totally looted it.



Damnit, now i have to put on Bukkit to watch you people. I thought i could trust you guys.


:son:
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