Area damage, including concussive shockwaves, come in the form of explosions. If it's with the force of an artillery shell, then it's a pretty big explosion.
Again though, I imagine that your dreadnut has a structure level of 3 or 4. Even a 3d10 explosion would only have about a 50/50 shot at dealing any damage at all to your dreadnut, and it sure as shit isn't going to pile on a second level of size damage unless you roll incredibly low on your armor roll. While the game does revolve around houserules pretty heavily, doing damage to yourself is awesome, and this thing's so resistant to damage that adding an extra caveat for it not taking damage would be pretty pointless.
Besides, it's brikwars! all the vehicles are supposed to blow up before the game ends anyways!
IVhorseman wrote:Besides, it's brikwars! all the vehicles are supposed to blow up before the game ends anyways!
Exactly. Also, do you think I'd put something like this on an incredibly tough unit if I was sure it might backfire? I wanna give poor old Redshirt a chance. Also, I was thinking of treating said foot-jets like a long-range attack, where it spends 1 turn up in the air, giving people a chance to get the hell out of the way.
Thanks guys! The dreadnut is one of my favorite MOCs so far. Also, I have a heavy and light variants of the Punisher, so why not a medium one?
Ladies and gents, (and Warhead), I present the medium-armor Punisher! This thing was built to have more armor than the scout, but less than the heavy-armor variant. I gave it a double-barrel lascannon, with the intent of having a fast-moving tank killer. (more pics later, my camera died.)