Examples please
Moderators: Pwnerade, IVhorseman
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- Battlefield General
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Examples please
hahaha sorry im such a noob but i can't understand a lot of the rulebook, i printed it out and read it. But there are still many things that i don't understand.. usually i learn best from examples, so if anyone has the time could they please do like an example battle between vehicles (with pilots) and maybe some creatures? cause i just don't understand.. please don't call me an idiot.. lol thanks.
oh ya, how do i know the skill of a creature? or a cannon/other vehicle weapon? do i just make them up?
oh ya, how do i know the skill of a creature? or a cannon/other vehicle weapon? do i just make them up?
Re: Examples please
Ummm... I don't think I have the time to do that, I recommend just playing some Brikwars, and saying 'to hell with it'.kylerdtesch wrote:hahaha sorry im such a noob but i can't understand a lot of the rulebook, i printed it out and read it. But there are still many things that i don't understand.. usually i learn best from examples, so if anyone has the time could they please do like an example battle between vehicles (with pilots) and maybe some creatures? cause i just don't understand.. please don't call me an idiot.. lol thanks.
oh ya, how do i know the skill of a creature? or a cannon/other vehicle weapon? do i just make them up?
I think those stats only apply to non-Mexicans.
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- Battlefield General
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- Battlefield General
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- Joined: Sat Aug 02, 2008 3:13 pm
- IVhorseman
- If she don't want the brick, she won't get the dick
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look on the chart of movements and armors, and use what makes sense. GENERALLY:
1d6 armor = minifigs, plywood buildings, flesh
1d10 armor = sheet metal, most cars, unarmored vehicles
2d10 armor = armored cars, war vehicles with light to medium armor
3d10 armor = tanks and the like. heavy stuff
4d10 armor = ridiculously heavy tanks, rare but strong things
5dto armor = ancient impenetrable wall of bone cast by sacrificing the blood of the innocents. one-of-a-kind godlike creations.
1d6 armor = minifigs, plywood buildings, flesh
1d10 armor = sheet metal, most cars, unarmored vehicles
2d10 armor = armored cars, war vehicles with light to medium armor
3d10 armor = tanks and the like. heavy stuff
4d10 armor = ridiculously heavy tanks, rare but strong things
5dto armor = ancient impenetrable wall of bone cast by sacrificing the blood of the innocents. one-of-a-kind godlike creations.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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- Champion
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Yes, I print out copies of charts and tape them near where I Brikwar for easy reference. Stats for vehicles are easy. Against my will, here is an example:
_______________________________________________
Army Jeep
Move: 15"
Armor: 1d10+3 (between numbers 2 and 3 on IV's chart)
Weapons:
Mg42 Machine Gun:
UR: 4
DMG: 1d6+3
_______________________________________________
So look through the 2001/2005 rules for charts, pick some, and print. It's easy to make stats for vehicles that way, bub.
_______________________________________________
Army Jeep
Move: 15"
Armor: 1d10+3 (between numbers 2 and 3 on IV's chart)
Weapons:
Mg42 Machine Gun:
UR: 4
DMG: 1d6+3
_______________________________________________
So look through the 2001/2005 rules for charts, pick some, and print. It's easy to make stats for vehicles that way, bub.
I think those stats only apply to non-Mexicans.
- IVhorseman
- If she don't want the brick, she won't get the dick
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Dr. X, it says on the tables that most cars travel at 12". only things like motorcycles will get 16", which is preeetty fast.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- *CRAZYHORSE*
- Mega Blok
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