IVhorseman wrote:If you're building a squad plate of heavy infantry guys, the least you could do is place the ones in the back and on the sides so that they actually face their shields in a useful direction. Facing already matters for response actions, and then it makes stuff like flanking fun.
Flanking is something I really, really want to make a bigger part of Squad combat, but I can't figure out a way to do it yet that isn't more complicated than it's worth.
I am kind of tempted to do the Art of War thing where if you attack a Squad plate on two or three edges they take penalties, but if you attack four edges they're on Deadly Ground and they fight twice as hard.
IVhorseman wrote:What I was wondering if I was gonna see is if Heavy Infantry could use two-handed melee weapons like halberds and longspears along with their shields. Then again, there's the heavy for that.
That was my thinking also. You can make a Heavy Heavy Infantry if you want though.
Gungnir wrote:Finally got around to reading the rules for thrust vectors and inertia. I hope you don't mind, but I'm going to disregard them completely. That's way too much work.
Besides, my 'figs really like handbrake turns.
This is as god intended. There are very few battles where vectors are a good idea.