Monsters
Moderators: Pwnerade, IVhorseman
Monsters
Do we have rules for monsters? I wanted to include vampires and werewolves in a battle, but I don't think we have official rules.
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
- Ben-Jammin
- Mega Blok
- Posts: 1348
- Joined: Fri Mar 04, 2011 5:59 pm
- Location: Not quite the middle of Appalachia
Re: Monsters
There was a section somewhere in the 2001 rules that had ideas for monsters like this. Basically, I just use generic minifig stats, while giving them abnormal strength and/or senses (i.e. a higher perception that gives them a +1 to detecting hidden units), as well as a special quality based on what kind of monster they are (i.e. vampires can suck blood from the target, which can either A) restore HP if they have them, B) turn the target into a second vampire or, C) improve one of their abilities slightly).
- Porphyrogenitus
- Officer
- Posts: 101
- Joined: Fri Jun 10, 2011 10:42 pm
- Location: Aurora, Indiana, United States, North America, Earth, Sol, Milky Way
- Contact:
Re: Monsters
Give them a heroic cliche appropriate to monster type. Vampires can do vampire feats, werewolves can do werewolf feats, etc.
0 Lord, save Thy people and bless Thine Inheritance. To our Rulers grant victories over the barbarians, and by Thy Cross protect Thine own Estate.
Re: Monsters
Rules for this are on the way. Vampires have a bunch of options:
6. Conversion - this is just an alternate version of Poison that ends in turning into a copy of the monster rather than death. For werewolves, zombies, vampires, Dimmies, etc. (Same as BW2001; planned for the Species section of Ch. 10.)
7. Thralls - sacrifice a follower (usually a lady follower) for an immediate-use Benny. For vampires, secret agents, lichs, priests, cult leaders, rock stars. (Ch. 11)
8. "Vampire" Heroic Feats - obviously
9. Revival - roll every turn to come back to life, unless properly staked (Ch. 10)
10. SuperNatural Powers - (Ch. 10)
11. Transformation - Vampires are always transforming into bats or wolves or clouds or something, but I have no plans for rules on this specifically. Maybe it can be covered by Vampire Feats.
BW2001 had a full set of rules for monsters and the like, you can raid chapter nine for ideas: http://www.brikwars.com/rules/2001/2001-bookthree.txt
6. Conversion - this is just an alternate version of Poison that ends in turning into a copy of the monster rather than death. For werewolves, zombies, vampires, Dimmies, etc. (Same as BW2001; planned for the Species section of Ch. 10.)
7. Thralls - sacrifice a follower (usually a lady follower) for an immediate-use Benny. For vampires, secret agents, lichs, priests, cult leaders, rock stars. (Ch. 11)
8. "Vampire" Heroic Feats - obviously
9. Revival - roll every turn to come back to life, unless properly staked (Ch. 10)
10. SuperNatural Powers - (Ch. 10)
11. Transformation - Vampires are always transforming into bats or wolves or clouds or something, but I have no plans for rules on this specifically. Maybe it can be covered by Vampire Feats.
BW2001 had a full set of rules for monsters and the like, you can raid chapter nine for ideas: http://www.brikwars.com/rules/2001/2001-bookthree.txt
Natalya wrote:Wtf is going on in this thread?
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Monsters
I guess werewolves are fast too? like 7" fast?
Mummies are slow, and curse an item belonging to whoever killed them!
Mummies are slow, and curse an item belonging to whoever killed them!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Monsters
If you want to use zombies/werewolves/vampires in a game, fudge your own rules. That's half the fun of Brikwars.
BrikThulhu eats 1d6 minifigs each turn.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Monsters
If you use robot monkey's night rules, you could stack vampires and werewolves pretty well, actually
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Monsters
I haven't seen those before. Link please.IVhorseman wrote:If you use robot monkey's night rules, you could stack vampires and werewolves pretty well, actually
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Monsters
http://www.brikwars.com/forums/viewtopic.php?f=6&t=8808
There's a bit of discussion on how to do it best, and I personally like just using the bonuses to cover (and stealth!) for being in darkness, and not having any bonus or penalty for being illuminated.
Actually, would a flashbang grenade kill a vampire?
There's a bit of discussion on how to do it best, and I personally like just using the bonuses to cover (and stealth!) for being in darkness, and not having any bonus or penalty for being illuminated.
Actually, would a flashbang grenade kill a vampire?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IX_Legion
- Minifig
- Posts: 216
- Joined: Tue Jun 14, 2011 4:30 pm
- Location: Conquering some random country
Re: Monsters
I have used some werewolves in battle before. They usually get 7" move and a use 2, cc, dmg 2d6 bite attack (may be overpowered, I know). Armor is pretty high too.
You could also have the freaking unstoppable werewolf who is basically unkillable, and the scenario is for someone to survive long enough for the sun to come up and the werewolf to become a pitiful human again
You could also have the freaking unstoppable werewolf who is basically unkillable, and the scenario is for someone to survive long enough for the sun to come up and the werewolf to become a pitiful human again
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO
Re: Monsters
According to the Underworld, Blade and van Helsing movies. Maybe just make a version called "Sunburst Grenades" at +1 cp.IVhorseman wrote: Actually, would a flashbang grenade kill a vampire?
It's a secret to everybody.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Re: Monsters
Yes, those are incredibly powerful werewolves. Can't werewolves run around in the light though?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IX_Legion
- Minifig
- Posts: 216
- Joined: Tue Jun 14, 2011 4:30 pm
- Location: Conquering some random country
Re: Monsters
Yeah, but they'll just be normal people.
Check this out: http://shop.lego.com/en-US/Monster-Fighters-ByTheme
Just found it today as I was looking up the new LOTR sets
Check this out: http://shop.lego.com/en-US/Monster-Fighters-ByTheme
Just found it today as I was looking up the new LOTR sets
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)