Depths of Peril Turn 4

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Depths of Peril Turn 4

Postby Zahru II » Fri Apr 20, 2012 4:38 pm

In which things get chaotic.

Bjarn - tymon555

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Bjarn gets on his feet and waits.

Modru - heavyfishcannon

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Modru recovers and moves to duel with Blaze.

Blaze Ironbreaker - lawmaster

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Blaze: 'Alright you dirty traitor, let's fight.'

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'Whack!' (Blaze -1 hp)

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'Slash!' (Modru -1hp)

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Modru: 'Ye still fight well Blaze, but you're not match for me!'
Blaze: 'Ye got one big problem Modru. Yer obsessed with yerself...'

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Blaze: '... and that makes ye let yer guard off.'

The last crimson guard rushes in and kills the treacherous irongut.

MODRU - ELIMINATED

Cpt. Illustrious - mgb519

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Illustrious: 'Huzzah! We can leave these blasted caver-'

Rock Wyrm - Silent-sigfig

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Illustrious: 'AAAAARGH!'

The rock wyrm bursts under the captain and starts chomping him voraciously (-2 hp), who tries to stab and shoot the wyrm in retaliation.

Xalen - Bragallot/Falk/npc

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Both Xalen, and Bjarn, who had been saving up his action, burst and attack the wyrm.

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After dealing some mighty blows, the wyrm pauses for a second.

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Then his head cracks apart and falls into a giant pool of lava blood.

ROCK WYRM - ELIMINATED

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Illustrious: 'I don't feel good...'

Blaze: 'Ye don't look good either, lad.'

Xalen: 'Quick, alert Zuleika and leave! I'll secure the artifa-'

Suddenly, the cavern ceiling cracks, and someone falls through.

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SECRET FACTION REVEALED: THE DESTROYER (SILVERDREAM)

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The Destroyer: 'Well, you are some tenacious maggots. You will not believe how much time I spent finding you- Oh! *looks at Modru's artifact* This suddenly became much more interesting...'

NEW OBJECTIVES:

The Destroyer (3hp)- Kill heroes, seize the artifact.
Bjarn (1hp), Illustrious(1hp, crippled), Blaze(1hp) - defeat the Destroyer .
Xalen (3hp)- same as the guys above, also, seize the artifact.

Overview and kills:

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Elmagnifico: 0
Bragallot/Falk: 2
tymon555: 2
heavyfishcannon: 0 (0 grudge points)
Silent-sigfig: 5
lawmaster: 2 (0 grudge point)
mgb519: 2
Silverdream: 0

Send orders for turn 5!
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Re: Depths of Peril Turn 4

Postby Apollyon » Fri Apr 20, 2012 4:41 pm

Uh, i am just glad the crazy guy wont show up at Tranquility Glade.
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Re: Depths of Peril Turn 4

Postby lawmaster » Fri Apr 20, 2012 5:13 pm

:rtfm: that is how you kill a dwarf
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: Depths of Peril Turn 4

Postby Silent-sigfig » Fri Apr 20, 2012 6:43 pm

:haha: The captain is legless in a pool of flaming blood.
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Silent-sigfig wrote: :dog:

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Re: Depths of Peril Turn 4

Postby Silverdream » Fri Apr 20, 2012 7:27 pm

Silent-sigfig wrote::haha: The captain is legless in a pool of flaming blood.


We can rebuild him.
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Re: Depths of Peril Turn 4

Postby tymon555 » Sat Apr 21, 2012 1:44 am

Apollyon wrote:Uh, i am just glad the crazy guy wont show up at Tranquility Glade.


Maybe, if we fast kill him....
Oh, He's here.
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Re: Depths of Peril Turn 4

Postby Zahru II » Sat Apr 21, 2012 1:15 pm

If Falk can send orders, I might be able to do a fast turn 5 tomorrow!
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Re: Depths of Peril Turn 4

Postby Falk » Sat Apr 21, 2012 1:36 pm

Attack the destroyer and grad the artefact on the way. Use a feat to fasten him to the ground.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: Depths of Peril Turn 4

Postby stubby » Sun Apr 22, 2012 7:56 pm

Zahru II wrote:Modru: 'Ye still fight well Blaze, but you're not match for me!'
Blaze: 'Ye got one big problem Modru. Yer obsessed with yerself...'

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Blaze: '... and that makes ye let yer guard off.'

The last crimson guard rushes in and kills the treacherous irongut.

Using underlings to cheat in a duel! And they call Mordu the treacherous one!
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Re: Depths of Peril Turn 4

Postby Warhead » Tue Apr 24, 2012 2:14 pm

Well, helooow der! Might I interest you lads in some Evuul ways? :warhead:
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Motherfucker!
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