Everything I Doooooooo is Arrrrrrrrrr... t

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Blitzen
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Everything I Doooooooo is Arrrrrrrrrr... t

Post by Blitzen » Mon Apr 23, 2012 11:18 pm

As a university student who is getting a Fine Arts degree, I am in a prime position to do fun things for marks. Most recently, I made this game.

Game is here.


Tell me about my amazing programming skills below.
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RunsWithLegos
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by RunsWithLegos » Mon Apr 23, 2012 11:28 pm

it won't run on my comp but i am sure it rocks.

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Blitzen
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by Blitzen » Mon Apr 23, 2012 11:42 pm

It requires a Java plugin. I know, that sucks.

It should be able to run. You're just not trying hard enough.
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by Zupponn » Mon Apr 23, 2012 11:51 pm

It was a fine game. Could use sound, better graphics, explosions, but those are not important for a small game like that. The only real question I have is, what's the purpose of the distance bar? You have the distance in text right there. The bar seems quite pointless.
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by Blitzen » Tue Apr 24, 2012 12:06 am

It's easier to interpret a linear value like distance visually. But... the purpose is really to fill up space. I was going to put an ammo recharge bar there, and have a timer for gun usage, but I didn't get around to it. And I liked the other two bars where they were. So I just made one for distance to fill up the extra space.

I would probably have added sound, but there wasn't enough time. I had about three weeks to do this project. Most of that time was spent studying for my Art History exam, so I really only worked on this from last Monday (April 16) to Thursday. It was due on Friday (April 20).

As for the graphics... I like them. They're not bad, per se. It's just a style you're not used to. I could replace everything with sprites, but I'd honestly rather not.

Upon viewing the games made by my classmates, I have also concluded that explosions would be a valid addition. There was another game where the player dies in a fiery explosion, and I think that element brings a more satisfactory conclusion than mine does. Again, this is somewhere I could add sound. If I ever continue to work on this, definitely something I will consider.

Thanks for playing!
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by Zupponn » Tue Apr 24, 2012 12:16 am

You could try putting the distance's text in the bar's place. And wasn't complaining about the other three, just suggesting places for improvements. :D
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by BFenix » Tue Apr 24, 2012 4:53 am

Eheh, pretty cool little game. I kinda enjoyed it. Not sure if I simply didn't pay enough attention or if the Waypoint arrow was a bit small and unnoticeable. Plenty of room for improvement!
Last edited by BFenix on Tue Apr 24, 2012 6:28 pm, edited 1 time in total.
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by mgb519 » Tue Apr 24, 2012 4:52 pm

Lacked explosions. Much better then the plain little "breakout" game that I wrote in a group of three.
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Re: Everything I Doooooooo is Arrrrrrrrrr... t

Post by Keldoclock » Fri Apr 27, 2012 10:48 am

Alas, my current POS slapped together in about 12 hours computer's architecture isn't supported by Java, and I cannot run anything more than an outdated version of Flash and browsers, but I also am a burgeoning programmer, and if you liek to amakea the gamez, try this book-

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It was basically my introduction to Objective-C, made some cool and basic stuff with it's tutorials(the pinnacle was an accelerometer-based flying spaceship race game) . Hurrah for piracy as means for education!
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