...Can missile launch doors be used as impromptu close-quarter weapons?Natalya wrote:Err it is just a missile launcher, I was just describing it lol.
QoP: Head Separator Part III -- Turn 2
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
Re: QoP: Head Separator Part III -- Turn 2
- RunsWithLegos
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Re: QoP: Head Separator Part III -- Turn 2
... that'd be awesome.
- Natalya
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Re: QoP: Head Separator Part III -- Turn 2
I'm going to be real about this; that spider tank is incredibly lethal. So is the Vanquisher.
Obviously excluding the weapons and stuff, here is some information about both...
S-143 White Widow Spider Tank:
Structure Level: 4
Size: 8
Propulsion: 12" per turn when driving, 6" per turn when walking.
Crew: 2
Vanquisher Super Tank:
Structure Level: 3
Size: 12
Propulsion: 10" per turn
Crew: 5
Passengers: 7-ish
The Vanquisher is a drivable bunker, the White Widow is a heavily armoured yet refined piece of technology.
Obviously excluding the weapons and stuff, here is some information about both...
S-143 White Widow Spider Tank:
Structure Level: 4
Size: 8
Propulsion: 12" per turn when driving, 6" per turn when walking.
Crew: 2
Vanquisher Super Tank:
Structure Level: 3
Size: 12
Propulsion: 10" per turn
Crew: 5
Passengers: 7-ish
The Vanquisher is a drivable bunker, the White Widow is a heavily armoured yet refined piece of technology.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Zupponn
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Re: QoP: Head Separator Part III -- Turn 2
So, is there any advantage to having the White Widow walking?
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Re: QoP: Head Separator Part III -- Turn 2
Zupponn wrote:So, is there any advantage to having the White Widow walking?
Re: QoP: Head Separator Part III -- Turn 2
Can you post a link to that please. I wasn't here when it was current or missed it somehow. Thing is fucking insanely awesome.
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Re: QoP: Head Separator Part III -- Turn 2
This turn was epic. I can't wait for the next one
With regards to minor heroes, it seems like every battle between my brother and me has included some random minifig who turned out to be really awesome. Like there was one time where we did a WWI battle in some Egyptian ruins. Basically everyone died (over 40 people at the start of the battle, only 3 left at the end), but one of the survivors was this old German archaeologist who hid behind cover for most of the battle, then at the end decided "fuck it!" and ripped a machine gun off it's turret and gunned down the last few enemies. In the Battle for Fort Jefferson, http://www.brikwars.com/forums/viewtopic.php?t=7485,(hopefully the end will be posted eventually, because it was awesome) there is ultimately only one US grunt who survived out of 16. Needless to say, he obtained a promotion for his actions.
With regards to minor heroes, it seems like every battle between my brother and me has included some random minifig who turned out to be really awesome. Like there was one time where we did a WWI battle in some Egyptian ruins. Basically everyone died (over 40 people at the start of the battle, only 3 left at the end), but one of the survivors was this old German archaeologist who hid behind cover for most of the battle, then at the end decided "fuck it!" and ripped a machine gun off it's turret and gunned down the last few enemies. In the Battle for Fort Jefferson, http://www.brikwars.com/forums/viewtopic.php?t=7485,(hopefully the end will be posted eventually, because it was awesome) there is ultimately only one US grunt who survived out of 16. Needless to say, he obtained a promotion for his actions.
- Keldoclock
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Re: QoP: Head Separator Part III -- Turn 2
Is that the end of the turn? If so, could we have some overviews, Natalya?
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
- Apollyon
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Re: QoP: Head Separator Part III -- Turn 2
I am interested in the weapon stats of both vehicles, too.Natalya wrote:
Obviously excluding the weapons and stuff, here is some information about both...
S-143 White Widow Spider Tank:
Structure Level: 4
Size: 8
Propulsion: 12" per turn when driving, 6" per turn when walking.
Crew: 2
Vanquisher Super Tank:
Structure Level: 3
Size: 12
Propulsion: 10" per turn
Crew: 5
Passengers: 7-ish
The Vanquisher is a drivable bunker, the White Widow is a heavily armoured yet refined piece of technology.
If you're not into Metal you are not my friend!
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Re: QoP: Head Separator Part III -- Turn 2
Apollyon wrote:I am interested in the weapon stats of both vehicles, too.
Re: QoP: Head Separator Part III -- Turn 2
This... is... awesome...
Ah, these diplomats! What chatterboxes! There's only one way to shut them up - cut them down with machine guns. Bulganin, go and get me one!
- Joseph Stalin - As reported by De Gaulle during a long meeting.
- Joseph Stalin - As reported by De Gaulle during a long meeting.
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Re: QoP: Head Separator Part III -- Turn 2
Space Ninjas -- Played by mgb519
They made it to the wall. Nothing to shoot at this time.
End Turn 2
Overviews:
Now Accepting Orders for Turn 3
If you already sent me Turn 3 orders, you can use this opportunity to make updates to them.
They made it to the wall. Nothing to shoot at this time.
End Turn 2
Overviews:
Now Accepting Orders for Turn 3
If you already sent me Turn 3 orders, you can use this opportunity to make updates to them.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Legofighter
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Re: QoP: Head Separator Part III -- Turn 2
Natalya, every single one of your battles is a
From the frigid cold of Canada, -40 year long.