Zupponn wrote:I am so sick of Tower Defense games. The only one that I've found interesting recently was Kingdom Rush because of its humorous nature and new spin on the genre.
It's not tower defense. Whiteagle described it poorly; a more accurate description would be a blend between third person shooter and DOTA style gameplay; however you don't really notice the turrets(having played in the beta) and you concern yourself more with killing other players and the NPC robots.
Admittedly, I thought "Tower Defense" applied to anything where you defend an objective from NPC hoards.
And you can kill turrets yourself as long as you know what you are doing, you just need the bots to take their shields down first.
IVhorseman wrote:It's really more like Team Fortress than anything.
I've got to say that, after playing SMNC for a while, this comparison isn't a very good one.
I mean, they are both class based shooters, but other then that the are actually quite different.
In TF2, while the nine classes have their niche in combat, how each plays can vary differently based on what they have equipped.
Team composition isn't as vital to success ether and, in any event that it would be, can easily be altered by players switching classes during a match.
In SMNC, class usage is far stricter due to each "Pro" having set weapons and skills, while equipables only alter stats ("Endorsements") or grant minor special abilities ("Products").
Play style pretty much only varies in how you level your character.
What Pros make up your team is also hugely important, as they fall into certain "Roles" and you can only select your character at the start of a match.
God help you if you end up on a team that's made up of "Commandos" and "Sharpshooters"...
In short, while TF2 is mostly relies on classic shooter elements, SMNC pulls much more from RTS and RPG roots.