For Wizards and Superheros
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- LivingRaccoon
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Re: For Wizards and Superheros
Yeah, I still think it makes sense to have a charge limit because that they can vaporize units and insta-kill them, so I think it's fair.
Rocket Raccoon is the coolest Marvel Character.
- Zupponn
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Re: For Wizards and Superheros
Guns can shoot minifigs and insta-kill them, so you should put a limit on those too. It would only be fair.
- IVhorseman
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Re: For Wizards and Superheros
Wait, are you giving wizards and superheroes abilities to vaporize dudes without any rolls? I mean, I guess you could do that, but it'd get pretty repetitive.
Warhead wrote:my head burns with War.
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- Zupponn
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Re: For Wizards and Superheros
Oh, doing that would be pretty dumb. You have to have at least some room for spectacular failure.
- LivingRaccoon
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Re: For Wizards and Superheros
Yeah, but I mean powerful game-rattling spells. Like, "Dragon-born shouts Ice Form! All units are frozen for 3 turns!" And other bullshit.
Rocket Raccoon is the coolest Marvel Character.
- Ham
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Re: For Wizards and Superheros
So wait, powerful spells that can instantly succeed? Not even Warhammer and other "sophisticated" games leave out the chance for spectacular failure. You must have a brain tumor.
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- IVhorseman
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Re: For Wizards and Superheros
also, three whole turns? that's a long while
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Zupponn
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Re: For Wizards and Superheros
That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.
- Silverdream
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Re: For Wizards and Superheros
Or creates Icy barricades(complete with icicle spikes) for your enemies.Zupponn wrote:That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.
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