For Wizards and Superheros

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: For Wizards and Superheros

Postby LivingRaccoon » Sat May 12, 2012 3:40 pm

Yeah, I still think it makes sense to have a charge limit because that they can vaporize units and insta-kill them, so I think it's fair.
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Re: For Wizards and Superheros

Postby Zupponn » Sat May 12, 2012 3:47 pm

Guns can shoot minifigs and insta-kill them, so you should put a limit on those too. It would only be fair.
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Re: For Wizards and Superheros

Postby IVhorseman » Sat May 12, 2012 10:08 pm

Wait, are you giving wizards and superheroes abilities to vaporize dudes without any rolls? I mean, I guess you could do that, but it'd get pretty repetitive.
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Re: For Wizards and Superheros

Postby Zupponn » Sat May 12, 2012 11:55 pm

Oh, doing that would be pretty dumb. You have to have at least some room for spectacular failure. :D
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Re: For Wizards and Superheros

Postby LivingRaccoon » Sun May 13, 2012 11:01 pm

Yeah, but I mean powerful game-rattling spells. Like, "Dragon-born shouts Ice Form! All units are frozen for 3 turns!" And other bullshit.
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Re: For Wizards and Superheros

Postby Ham701 » Sun May 13, 2012 11:10 pm

So wait, powerful spells that can instantly succeed? :son: Not even Warhammer and other "sophisticated" games leave out the chance for spectacular failure. You must have a brain tumor.
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Re: For Wizards and Superheros

Postby IVhorseman » Sun May 13, 2012 11:39 pm

also, three whole turns? that's a long while
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Re: For Wizards and Superheros

Postby Zupponn » Mon May 14, 2012 12:15 am

That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.
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Re: For Wizards and Superheros

Postby Silverdream » Tue May 15, 2012 8:44 pm

Zupponn wrote:That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.


Or creates Icy barricades(complete with icicle spikes) for your enemies.
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