Troll Juggernaut
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- Zahru II
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Troll Juggernaut
Juggernauts represent the sheer strength and savage brutality of the orkish hordes. Only a few selected trolls can become juggernauts; and even some perish during the transformation process, which is painful and rather sadistic. However, those few who manage to endure all the pain and suffering would emerge as fearsome demigods of war.
The juggernaut wears an incredibly heavy armor, which weighs almost as much as the troll itself. While it greatly hinders movement, it also makes the wearer near-invulnerable. The juggernaut may force itself to go faster, to the detriment of its health. To enhance combat capabilities, juggernauts give up their hands to be replaced with weapons, with which they rarely miss; the weapons are deeply fixated in the arms, making disarming an impossible task. Juggernauts bring fear to hearts of their enemies, but they also encourage fellow orks to fight. The juggernaut therefore is often adorned with different things, to further elevate it from brutal warrior to a living altar of battle.
Stats:
1d6+1 skill
4 inch movement
3d10 armor
3 hit points
Armed with Crusher Mace (use3, CC, 2d6+2 damage) and Jagged Blade (ur2, CC, 1d6+3 damage)
Special:
Agony Rush: the juggernaut may double his movement for one round, at the cost of 1 hp.
Regenerate: using it is an action. Use 3, the troll regains 1 hp on success. Dead trolls cannot regenerate.
Fear generator: all non-undead enemy units within a 3 inch radius of the juggernaut suffer -1 skill. Multiple fear generators do not stack.
War Banner: friendly units within 2 inches of the juggernaut gain +1 skill.
The juggernaut wears an incredibly heavy armor, which weighs almost as much as the troll itself. While it greatly hinders movement, it also makes the wearer near-invulnerable. The juggernaut may force itself to go faster, to the detriment of its health. To enhance combat capabilities, juggernauts give up their hands to be replaced with weapons, with which they rarely miss; the weapons are deeply fixated in the arms, making disarming an impossible task. Juggernauts bring fear to hearts of their enemies, but they also encourage fellow orks to fight. The juggernaut therefore is often adorned with different things, to further elevate it from brutal warrior to a living altar of battle.
Stats:
1d6+1 skill
4 inch movement
3d10 armor
3 hit points
Armed with Crusher Mace (use3, CC, 2d6+2 damage) and Jagged Blade (ur2, CC, 1d6+3 damage)
Special:
Agony Rush: the juggernaut may double his movement for one round, at the cost of 1 hp.
Regenerate: using it is an action. Use 3, the troll regains 1 hp on success. Dead trolls cannot regenerate.
Fear generator: all non-undead enemy units within a 3 inch radius of the juggernaut suffer -1 skill. Multiple fear generators do not stack.
War Banner: friendly units within 2 inches of the juggernaut gain +1 skill.
Re: Troll Juggernaut
Holy sh..... this this is amazing!
Are those grey bricks his teeth?
Are those grey bricks his teeth?
Oh, He's here.
- IVhorseman
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Re: Troll Juggernaut
Hell yeah they are!
That regeneration ability is cool, but would it actually get used? It costs an action, has a chance of failure, and only adds one more HP. I'm almost in favor of giving it a passive regen ability: roll a d6 each turn, and on a 6 regain 1HP. Of course, that might be broken as fuuuuuck
That regeneration ability is cool, but would it actually get used? It costs an action, has a chance of failure, and only adds one more HP. I'm almost in favor of giving it a passive regen ability: roll a d6 each turn, and on a 6 regain 1HP. Of course, that might be broken as fuuuuuck
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Zahru II
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Re: Troll Juggernaut
Although nobody has used this use-based type regen in any battles so far, autoregen sounds far too powerful. It might slow down the game imo, as you'd have to waste multiple turns plowing through trolls with lucky streaks. When I gave trolls this ability it was more in the nature of well they're trolls, and the must have some regen. power. Maybe with a bigger die, perhaps rolling max on a d10 or something like that. Alternatively, you could upgrade the juggernaut to a hero, and benefit from the additional (according to my house rulings, that is) action per round.IVhorseman wrote:Hell yeah they are!
That regeneration ability is cool, but would it actually get used? It costs an action, has a chance of failure, and only adds one more HP. I'm almost in favor of giving it a passive regen ability: roll a d6 each turn, and on a 6 regain 1HP. Of course, that might be broken as fuuuuuck
Re: Troll Juggernaut
Traditionally, troll regeneration is only stopped by fire damage.
I want to change some things around in the rulebook to make unkillable units still fun to play against (along with difficult-to-kill units like Armored minifigs and regenerating trolls). The trick seems to be that invincibility ruins a free-for-all last man standing game, but works just fine in games with any other type of objectives. It doesn't matter if the Adamantium Golem is immune to all forms of harm, if he's too big and slow to stop you from running away with the Amulet of Power or whatever.
I want to change some things around in the rulebook to make unkillable units still fun to play against (along with difficult-to-kill units like Armored minifigs and regenerating trolls). The trick seems to be that invincibility ruins a free-for-all last man standing game, but works just fine in games with any other type of objectives. It doesn't matter if the Adamantium Golem is immune to all forms of harm, if he's too big and slow to stop you from running away with the Amulet of Power or whatever.
Natalya wrote:Wtf is going on in this thread?
- Elmagnifico
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Re: Troll Juggernaut
Well, Juggy Boy there seems to be lacking in the hands department, so I think he'd have trouble doing anything with the amulet of power even if he did manage to catch you.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- Zahru II
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Re: Troll Juggernaut
It can be repurposed as the anklet of power, problem solved.
- IVhorseman
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Re: Troll Juggernaut
Delicious snack of power
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: Troll Juggernaut
Love the orky metal jaw. Nice job!
- Silverdream
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- Natalya
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Re: Troll Juggernaut
I thought this thread would be about Silverdream.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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Re: Troll Juggernaut
That troll has a nice mustache.
Re: Troll Juggernaut
I really like the big steel armor! Great job.
Re: Troll Juggernaut
Natalya wrote:I thought this thread would be about Silverdream.
Nice juggernaut Zahru! Is he going to be in your next forum battle?
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."