But then you wont to be to hijack itaoffan23 wrote:piltogg wrote:what if there isn't anything to explode on the vehicle? like if it's a horse or a bicycle?
In that case, the horse explodes violently in a burst of blood, and the impact cause the parts of the bicycle to go flying and impale people around it.
The Rule You Need
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Ejecting only keeps you safe from the crash, but you still have to land somewhere.Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.
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Maybe there's only a chance to hit the eject button before the place goes kablooey?
Emergency Mechanism(+1 cp); In the event of vehicle destruction, roll a d6 for each crew member in the vehicle. On a roll of 6, that crew member is ejected (Vehicle Size x 3)" in a direction chosen by the player owning the vehicle. You may trigger the ejection seat as a standard action, leading to an automatic success and the destruction of the vehicle.
Maybe add more CP? Maybe make the direction chosen by the opposing player?
Emergency Mechanism(+1 cp); In the event of vehicle destruction, roll a d6 for each crew member in the vehicle. On a roll of 6, that crew member is ejected (Vehicle Size x 3)" in a direction chosen by the player owning the vehicle. You may trigger the ejection seat as a standard action, leading to an automatic success and the destruction of the vehicle.
Maybe add more CP? Maybe make the direction chosen by the opposing player?
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Re: The Rule You Need
Perhaps the horse wasn't killed so much as wounded badly enough that the xenomorph symbiot decides it's time to leave and springs forth in a bloody, horsey gore-pile. That'll teach Mr. Fancy Knight to kill innocent warhorses instead of their minifig riders!
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Re: The Rule You Need
Well minifigs can already bail right? It costs an action, but you get to go 1d6". Combine that with a parachute, and you've more-or-less got an ejector seat already. Technically speaking, I think an ejection seat might be considered a vehicle; I imagine it'd only move for one turn's worth though, because spending any longer in an ejection seat is kinda
So maybe an ejector seat would have a set speed versus the variable potentially bonus speed of a d6, or maybe just use a d10 for bail rolls?
So maybe an ejector seat would have a set speed versus the variable potentially bonus speed of a d6, or maybe just use a d10 for bail rolls?
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Re: The Rule You Need
On the subject of explosive vehicles, I let any vehicle that seems even remotely explodey turn into an explosive of half its original Size when destroyed.
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Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."