Fortress BRIKHALLS

terraria, dwarf fortress, whatever, they're all the same damn game

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Re: Fortress BRIKHALLS

Postby 501stCadians » Thu Mar 22, 2012 9:38 pm

I'm so pissed off at this i'm tempted to wipe the map. I really hate greifers and i really hate dumb choices that bring griefers.

*Stares at Robot Monkey*
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Thu Mar 22, 2012 9:43 pm

please do not wipe the map, nublar has just been completed, bastion is going along swell, we can keep the ass hats at bay.
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Re: Fortress BRIKHALLS

Postby knolli » Fri Mar 23, 2012 5:31 am

RunsWithLegos wrote:please do not wipe the map, nublar has just been completed, bastion is going along swell, we can keep the ass hats at bay.


Second that. I spent too much time building my fortress ALL IN SURVIVAL to have it wiped now. Same goes for the other big projects.

On that point: "nublar"?!? What? Where?
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Re: Fortress BRIKHALLS

Postby SnakeMittens » Fri Mar 23, 2012 9:11 am

The map room. Didn't I show you it?
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Re: Fortress BRIKHALLS

Postby Ross_Varn » Fri Mar 23, 2012 10:42 am

...yeaaah, wiping ain't the solution here. Add a whitelist, Oloth and I will keep on top of it.
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Re: Fortress BRIKHALLS

Postby Keldoclock » Fri Mar 23, 2012 10:47 am

Speaking of servers, I don't have the appetite for much Minecraft anymore, I haven't for years now. Could you admin me so I can finish my bar/nightclub/tree that hopefully hasn't been burnt down and than probably become a very infrequent presence on the server?
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Re: Fortress BRIKHALLS

Postby knolli » Sun Apr 22, 2012 11:49 am

When I was Mining under Castle Roadwarden, I discovered a natural cave. A huge thing. I started for a big exploration and some time later I found myself in the Brikhall's Mine. That mine in turn is connected to the ravine behind the Map Room, which has tunnels that lead to the survace near Snakemitten's Village.

In other words: That thing is fucking HUGE. And it is an unbelievable coincidence that three major settlements are connected by one natural cave.

We should found the dwarf Kingdom down there.
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Re: Fortress BRIKHALLS

Postby 501stCadians » Sun Apr 22, 2012 11:52 am

knolli wrote:When I was Mining under Castle Roadwarden, I discovered a natural cave. A huge thing. I started for a big exploration and some time later I found myself in the Brikhall's Mine. That mine in turn is connected to the ravine behind the Map Room, which has tunnels that lead to the survace near Snakemitten's Village.

In other words: That thing is fucking HUGE. And it is an unbelievable coincidence that three major settlements are connected by one natural cave.

We should found the dwarf Kingdom down there.



Bastion is being built as the new capital. I have something very special in mind for Brikhalls, something very special indeed.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Tue May 01, 2012 12:39 am

i have continued work on the grand hall, another tower is made [crenelations are all that is needed] and i have cleared out the hill above to make the creation of the roof easier. only Scotsman's hut is in the way [and blown up by creepers].
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Re: Fortress BRIKHALLS

Postby Zupponn » Tue May 01, 2012 2:16 pm

My mine connects to Brikhalls now.
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Re: Fortress BRIKHALLS

Postby Robot Monkey » Sat May 26, 2012 9:04 pm

I've begun rebuilding the bunker. Help would be appreciated.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Sat May 26, 2012 9:13 pm

what do you need? material or designing help?
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Re: Fortress BRIKHALLS

Postby Robot Monkey » Sun May 27, 2012 2:01 pm

Materials, (wood mostly) and a use for what was Dolfin's "showers" room in the bunker. Also help rebuilding the farm in the bunker.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Sun May 27, 2012 2:10 pm

why not keep the showers? that was pretty darn niffty. we'll also need a waterfall to keep moral high.
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Re: Fortress BRIKHALLS

Postby Robot Monkey » Sun May 27, 2012 7:38 pm

I'll probably convert that old room to be a dedicated storage room.
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